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GM Jitters

I have been on the bench for a few years because of life events but now because of my new situation I have plenty of time to start to be a GM again. I have played recently for a while and I am even a GM of a 4E game in which I run a module.. I have even picked up Pathfinder again and working on running a few modules for it but at some time I want to do my own thing and I like running some worlds Forgotten Reams being one of them. I worry because it's been a while and despite my refreshing and prepping that I will do something or get some thing wrong or that I will run something the wrong way. I really do want to move away from modules and run my own adventures and campaigns I'm just afraid of not just the occasional mess up but to do a complete screw job. I'd like to make a good impression and create a fun game for my players I just don't want to let them or myself down with my hard work making and running a game. Well having I am having a little GM anxiety I could use some tips, opinions, advice or incite to help me some.
Best advice I could give is to not stress over it too much. As the GM, you have a responsibility to be as familiar as possible with the rules for the game system you're running. You don't want to make your players wait while you constantly look up rules. But beyond that, don't stress it. What looks like a glaringly huge error to you will probably go un-noticed by your players. For Roll20 specifically, I do recommend trying to have artwork / maps prepped and ready to go before you actually begin playing. Again, that's just to keep things moving forward so your players are not sitting around waiting while you're searching for a particular piece of artwork or are drawing out the map for an encounter you knew was coming anyway.
just run it. as you do take note of mistakes you make and do not make them again. thus you build skill .Real simple yet people don't often go that way, getting lost in fear of being judged.
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