
Howdy doodles. I run a set of 5 homebrew campaigns with interconnected stories in the same world and live stream all the chaos to YouTube. Our games and audience are growing and the campaign is quickly evolving into something beautiful. With growth comes change. We have slots available in our campaigns and so many wonderful stories we want to tell. The difficulty comes in that we no longer want to just recruit players to play. I want to find people who want to be apart of the immersive and expansive experience we are creating, and would really get committed to telling a moving story that would either make you cheer, laugh, cry, or smile. Normally, I would post a summary of the group's storyline that I am recruiting for, then a summary of the world, and finally a summary of my DM'ing style. Instead... I'm going to post my goals. If they interest you, lets talk? I'm refocusing the artistic aim of the campaigns. I am building a vision for the campaigns and the Ilderon Tales in general. Why I’ve chosen to post this: These campaigns have replaced the time I normally spend writing traditional stories and creating art and have become a form of art in themselves to me. They are crazy amounts of fun. But in order to justify spending 25+ hours a week on the campaigns, I want to be able to look back at the time and be proud. This means that I have to really consider who I am recruiting into the campaigns and their mindsets towards the groups. I will become a better DM to ensure the 2-5 hours each of you give me every other week is rewarding and emotionally satisfying. I'm not asking anyone to become a better player. But I am asking that you be conscious of our vision into the future. Before I post the vision. I want to post the ideas and philosophies behind them: Be Respectful of the time other people have put aside to play in the campaigns. Be respectful of the time the dungeon master puts into the campaign. This means while in session you should make decisions conscious that you’re not the only one playing this game. Be respectful of the slot you occupy. Dnd is a commitment. I understand if you can’t make every game but understand there are other people who would like a slot to play in the campaigns and at the end of the day it's a privilege that you were selected to occupy that seat. With that comes a commitment to the character you have chosen to play. Constantly switching characters damages a group’s ability to build a meaningful storyline and eats away a lot of the dungeon master’s time in integrating your new character into the story. Dnd is a roleplaying game and that means you’re filling the shoes of a person who travels around the world facing threats that want to kill them. This means some situations they will be in will be hard. You might have a bad session or two bad sessions but the struggles make the game worth it moreso than any game I’ve ever played before. Stick with me as we grow, and once again, thank-you so much for the tremendous opportunity to be your dungeon master. And without further delay:(edited) THE ILDERON TALES VISION 1 Commitment to the story The driving aspect of the Ilderon Tales is the story. By joining and playing, understand there is a commitment to telling a tale that is worth someone’s time and is interesting or moving to experience or listen to. 2 Playing in the campaign means you will create & experience the story. Stories inherently involve conflict. Conflict is hard and might not be fun as you’re going through it, but looking back the experience becomes more worthwhile because of the conflict. 3 We are a community. Don’t be afraid to talk or ask questions. If you have a problem with the admin or the dungeon master, speak up and voice them. Feedback only ignites improvement. The aim of the Ilderon Tales is to create an environment where interesting fantasy tales can be created and shared with others.