
Greetings R20 folks, What do you folks do to keep the players from seeing the entire map? Example. Its day light outside. I have either a building with contents I do not want to show and it does have windows to peek in, or its an 'open area' like a forest but i do not want players to see all of the map. Good case I have a map of a building but the players start outside the building and its high noon. So I placed them literally off the map so they can knock on the door but they can see 'in' the building and all the encounter areas. Alas I cant see how to prevent the players from seeing the interior without turning on dynamic lighting and forcing them to use light sources which seems lame when its day time. How do you all handle it?