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More Powerful Enemy Management

I'd like to have another section in the Journal for GMs to list enemies - each one being a "class" (in the programming sense of the term). For instance I'd make a journal entry for "Goblin Archer" where I could set up Attributes, Macros, the Ammo counter and HP as normal but then have multiple tokens that can represent that class (I don't want all my goblin archers to be carbon copies of one another). That way I can track HP and ammo for each mook while not having to go through the process of dropping a new token, assigning the "Represents Character," setting each bar then un-setting each bar to have an effective mook class.
This looks like a tough switch, but I like it a lot. +1
1394051913

Edited 1394051971
Paul S.
Sheet Author
API Scripter
Here's what I do - I make class-based NPCs (Fighter 1st, Rogue 3rd, etc...). I make macros for them and the whole enchilada. I then drop mook tokens on the map. If they are all the same class and level (Fighter 5th) I will assign one mook token to represent the NPC of that class/level. I then just type in the HP for each mook on the tokens. I keep the "master token" around after it "dies" to use for rolls/macros (on GM layer or just put a marker indicating its dead). This works fantastically well.
@Robert: I don't know if it's that complex, it comes down to allowing multiple tokens on a single sheet and categorizing enemies separately from players. There are certainly other tools that can go along with this, but those two features would be most useful to me, personally. @Paul: That's almost what I do. I have a "Cultist Mook" character sitting in the Journal that I assign to the token that I drag onto the board. I then assign my three stats to the three bars and then switch them back to "None" so it doesn't affect the universal number. There are a few problems with this, in my opinion: First it fills up my Journal and obscures my PC's. Second it is a hell of a lot of clicking and prep, especially if my players stumble into a combat that I'm not ready for (they're awesome like that: "There's no way they're gonna screw up that ba-... oh.. oh dear"). Third it's a lot of overhead if you have more than one or two enemy types in a single combat.
I Use a slightly different setup. I make a character to represent a type of enemy, but I use the bubbles for health, an ac bonus and an attack bonus. To do that you have to have your abilities include a reference to the @{selected|bar2}, and @{target|bar3} for the attack and defense stats, then make sure you select the token before using the tokens attack macro, and include the the @{target} variable in your attack macros. It takes quite a bit of setup time at the beginning, but if i want a bunch of slightly different tokens for an encounter, I just drag them onto the table and change the bubble values.
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Edited 1394102255
You only have to set up the token once. After unlinking the bars, you set that token as the default token for that journal entry. Now you can drag and drop as many copies as you want out and they will all have unlinked bars. As for different types of goblin tokens assigned to the same sheet... make a Rollable Token table and make that the token. I have a Lizardfolk token in my D&D 5e campaign that has ten different images assigned to it as one token. I can have a variety of lizardfolk on the map in less than thirty seconds.