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[LFP] [Sundays EST 12 - 4 PM] Masks: The New Generation homebrew setting

Masks is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are. And kick some butt along the way. Masks: The First Generation is Incorporating several of the elements of the scenarios presented in Masks: Unbound. This game will incorporate elements of the Spiderweb (Eliminating all previous generations of Supers) as well as eventually incorporating elements of Iron Red Soldiers, Phoenix Academy and the Apocalypse Sonata. Playbooks: Unfortunately, certain playbooks won't work in this scenario and are eliminated: The Legacy, The Soldier, The Reformed, The Scion, and The Protege are all banned. The following playbooks will have to have slight modifications made to them and require an individual session with the GM before session 0: The Bull, The Beacon, The Outsider, The Nomad and The Newborn. A particular heads up about the Outsider and Nomad - if you aren't Ok with the GM dictating 90% of your character's backstory, you won't be able to play either of these. Additionally I want no more than one character that is not a normal human being from the modern world (prior to getting their powers at least). Therefore, once someone selects any of the following playbooks, ALL the other playbooks on the list are moved to the banned list. Outsider Harbinger Innocent Nomad Newborn House Rules: Powers are going to be given a set of moves similar to those attached to your playbook. Once people select their powers, the GM will add the starting moves to your character sheet, and send you a list of other moves that can be selected as advancements. Due to the radical increase in potential, the number of advancements needed to "transition" (Take adult moves, change playbooks, etc.) is increased from 5 to 15. Additionally all advancements that take moves or abilities from other playbooks are subject to GM approval. If the move doesn't fit in with your character's powers then it won't be allowed
I've never played before but I'm up for anything if you're willing to teach.
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Last Call, game starting tomorrow with 4, would be willing to take one more.&nbsp; <a href="https://app.roll20.net/lfg/listing/136604/masks-the-first-generation" rel="nofollow">https://app.roll20.net/lfg/listing/136604/masks-the-first-generation</a>