Hi, I'm not sure whether to post this thread here or in the Specifig Use Questions & Macros-forum since it has to do with a character sheet and is also a Specifig Use Question. So I'm posting it here, where I posted my other character sheet-based questions. In the system I'm mainly playing and I made a character sheet for a character has a specific amount of health bars (that is fixed) with a flexible amount of boxes, each representing one health point. The amount of boxes is based on the amount of life points, so it's likeley that they increase over the duration of a heroes life. My question: Which is the best way to display those health bars on a character sheet while their amount is flexible and no API is needed? For better understanding: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] This would represent a character with 5 life points. Would he get one additional life point, each row would gain another box: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Every box should be a checkbox with three different symbols (representing different kind of damage) that the player can iterate through while clicking the boxes. The boxes also should be auto-filled via Sheet Workers but that would be no problem. My problem is, as stated above, how do I get five rows with a flexible amount of boxes, how do I display them and how do I adjust them upon the change of an specific attribute? The most intuitive solution I thought of would be a repeating row, but I don't know how to add single items to a specifig repeating row (if the boxes would represent attributes within a row). So far I only added a whole new row to an existing repeating row section. Can anyone help or at least give me a hint on how to achieve this goal? Greetings, Loki