The game runs on the rules published in the second printing of Traveller in 1981. Character generation takes place during the game, at the start of the session. Dice rolling and handouts are seen on Roll20 but audio is through Google Hangouts. Please have a browser capable of effectively using Hangouts. (So far the only browser we found to have trouble are the ones from Microsoft). The link to the hangout page will be posted in the game chat room by 7pm. For a very long time in the game the group has been working jobs in order to build up enough cash for a down payment on a ship they found in a junk yard. However, only two of the characters has any useful "space" skills. During the last several sessions they have opened a restaurant, rescued a kidnapped NPC, discovered and retaken a free-trader that had been previous captured by pirates and caused the shutdown of a factory ship operating on a water world. Characters die in this game. Several games ago one player lost his character to a poison spitting "frog". Another player lost his character after being shot by a laser armed security robot. One last point that I must stress. What your character can do is of almost no importance. It's what you do with your character that is!