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Exploding dice question - TORG

I'm running a game (TORG) that uses a similar mechanic to the Shadowrun exploding dice.  However, the character re-rolls 10's and 20's on a d20 (instead of just 20's) and adds all the rolls together as a single roll.  Example: a roll of a 20, then a 10, then a 17 is a single roll value of 47.  I won't get into the translation of the roll to a bonus number, since I don't think the program will be able to do that without serious macro programming - correct me if I'm wrong, though.
That currently isn't possible.
Any idea when and if it will be possible? Current syntax would suggest something akin to /roll (1d20!!10!!20) Which I know won't currently work.
At this point we don't have any plans for additional dice roller features for a while. There are a bunch of other new and interesting things taking up dev time :)
Ah well, shame. Means I won't be able to use Roll 20 for my new online campaign. I'll have to stick with FG2 and Maptools. I'll keep checking back tho'.
Even more dissapoining that the dice mechanic isn't being addressed is that we now have an improved deck handler. TORG uses a drama deck which screams out for the deck handling in Roll20. Just a continuing shame it can't deal with the basic dice mechanic :( --- Just to keep it fresh the dice mechanic in TORG works as follows. Roll 1d20. Reroll and add to the initial total whenever a 10 or a 20 is rolled. Various effects exist to "stymie" the reroll on a 20 (and sometimes on a 10 as well). Such as If the roll is being made for an unskilled character. In these instances the reroll should only occur on a 10 (easier to do). The significant characters (PC & NPC) all have a pool of energy (called Possibilities) that they can spend to enhance their rolls. A possibility allows the character to roll an additional dice and add it's value to the total. This next bit is not so important but, due to possibilities being so damned funky) the roll of this dice will never count as having a value lower than 10. There's an entire step after this which involves cross referencing your total against a chart to get a bonus number (it is such a 90's system). but I wouldn't expect the system to be delivering that in a month of Sundays, not automatically anyway (It's achievable manually with an image file :D )
1368545114
Pat S.
Forum Champion
Sheet Author
with the formula of /r {1d20!!=10}=20 you get the the rerolls on the 10 compounded but the 20 only will net you a success reference. I didn't know if you tried that. sorry that I couldn't help more.
This would be cool, too for Ars Magica-- which uses a d10 which explodes on a 1, and then multiplies on the final result. So a: 1->1->1->7 would be (3*7) Or is that already possible? -Ben.
1370367770
Konrad J.
Pro
API Scripter
John C. said: Even more dissapoining that the dice mechanic isn't being addressed is that we now have an improved deck handler. TORG uses a drama deck which screams out for the deck handling in Roll20. Just a continuing shame it can't deal with the basic dice mechanic :( --- Just to keep it fresh the dice mechanic in TORG works as follows. Roll 1d20. Reroll and add to the initial total whenever a 10 or a 20 is rolled. Various effects exist to "stymie" the reroll on a 20 (and sometimes on a 10 as well). Such as If the roll is being made for an unskilled character. In these instances the reroll should only occur on a 10 (easier to do). The significant characters (PC & NPC) all have a pool of energy (called Possibilities) that they can spend to enhance their rolls. A possibility allows the character to roll an additional dice and add it's value to the total. This next bit is not so important but, due to possibilities being so damned funky) the roll of this dice will never count as having a value lower than 10. There's an entire step after this which involves cross referencing your total against a chart to get a bonus number (it is such a 90's system). but I wouldn't expect the system to be delivering that in a month of Sundays, not automatically anyway (It's achievable manually with an image file :D ) We could do this with the API I'm fairly confident.  I just finished doing the dice for Edge of the Empire.  I would just need the rules of the dice and the table.  It would all be automatic.  In your description there are a bunch of variables.  Do you know all these before the roll?  If so then it shouldn't be a problem.  Otherwise we don't really have the ability yet to get input from the user in between a roll.
1370367880
Konrad J.
Pro
API Scripter
Timm O. said: I'm running a game (TORG) that uses a similar mechanic to the Shadowrun exploding dice.  However, the character re-rolls 10's and 20's on a d20 (instead of just 20's) and adds all the rolls together as a single roll.  Example: a roll of a 20, then a 10, then a 17 is a single roll value of 47.  I won't get into the translation of the roll to a bonus number, since I don't think the program will be able to do that without serious macro programming - correct me if I'm wrong, though. The API could do this through a script.  Just get me the dice mechanics and tables and I'll see what can be done. You need to be mentor though to actually use scripts, but still only the GM of your group would have to be mentor.