Hello Gauss, Example: 5d6>4 results in 3 5 6 2 1 for 2 successes and a total of 17. The current system cannot do this. That's sad, I have to wait I think For the D12 it seems like you want it to record 1s as a failure and 12s as a success? Nope, I want to record 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12 as their respective value, 11 as value 0, AND be warned when a 12 as been rolled Unfortunately, your examples are not telling us the dice you are
rolling, what the dice come up as, and how you are using the results.
The names dont mean much to us, just the dice. :) Unfortunately, I explain the dice used in first post ;) like this In TOR, you use two type of dices : The Feat dice 1d12 where 11 is the Eye of Sauron and equal a 0 and 12 is the Rune of Gandalf, equal 12 and is an automatic success.
Success dices d6 where 6 is a success. You need to count sucess but also total of d6s Last but not least, for the resolution of skills, you need to roll
the Feat dice and as many Success dices as your level in the skill. The
total must be greater than a Target Number (usually 14) OR you need to
have the Rune of Gandalf (12 on Feat Dice) This mean that you can
test a skill where your level is 0, using only the Feat Dice. In any case, with complex systems like this I think the answer is going to be: We do not currently support this. Ok, I'll do it manually until macros can do it. Thanks