<a href="https://app.roll20.net/lfg/listing/136991/iron-gods-book-1-fires-of-creation" rel="nofollow">https://app.roll20.net/lfg/listing/136991/iron-gods-book-1-fires-of-creation</a> Iron Gods This is the Iron Gods adventure path, starting with part one, ending with part 6. I currently have parts one and two in my possession and have a subscription to get the rest as they are released (appears to be monthly). This adventure path takes 1st level adventurers to start, ending at 4th level by the end of part 1. Given that there are six parts, there is plenty of room to go from there :). What to expect Iron Gods is somewhat of an archaeological dig environment, where you are digging up a long-abandoned advanced tech (approximately 9000 years old) rather than forgotten ancient treasures. Technology is&nbsp; known , but very rare and sometimes very fragile. I don't mean your objective is to&nbsp; dig , but that the general environment is that there is ancient technology scattered about that nobody knows anything about yet. Do I need to own the appropriate rulebooks to play? I'm not Paizo... I don't really have the ability to enforce such a rule, either. Personally, I'd rather you support Paizo and buy whatever material you're going to be using to build and maintain your character, but I can't enforce that in this environment. What materials are allowed? All core rulebooks (Adv races, classes, ult combat, magic, equipment, as well as the technology guide and "people of the stars"). Beyond that, I won't disallow it without taking a look... so if you have an idea, float it by me, and if it doesn't break things - go for it! I will say, though... with People of the Stars, the races there are off-limits with the exception of the android. They seem a bit unbalanced (Lashunta with 30' telepathy? ). The android I'll allow because you will be dealing with them, and if you deal with them, you can play them as far as I'm concerned. Also, Paizo has generously provided some&nbsp; free &nbsp;goodies (a&nbsp; Player's Guide ) for this AP, which you can download&nbsp; here . GM Experiences and payments: I am an experienced DM of 10 years and while I do love to host games, the amount of time that goes into them can be considered absurd. I have played 2nd edition to 5e, though I prefer pathfinder currently. I will be charging 16$ per session via PayPal. The games will be on Friday at 9pm - 1am EST. I will be paid a week in advance for the next game session via paypal and the group will decide on how many hours are to be played. If you find that you cannot make a week then that money will be held for whatever following week you can make it. Please know that if you fail to give 24 hour notice of missing a game twice, you will receive a refund and be removed from the game for another player to join. If you did not find the session to your liking then you will be refunded and asked to leave the game setting to allow others who might enjoy it more to join. GM Style: I tend to play a challenging game. I encourage clever solutions to any problems, and you may well run into encounters you are not likely to fight through. Sometimes it could be smarter to talk or bluff you way out of something than to fight, or to simple run away and avoid the area. If you encounter something beyond your potential skill level don’t expect to kill it just because you think I will go easy. Quote &gt; “If it looks too powerful to kill it probably is” I am personally not one who enjoys a power gamer. Someone who scourers the most obscure books to find that one tiny ad vantage for a stat. The games I run focus more on the aspect of Role-playing then Roll-playing. Please bear in mind that optimizing a character to be great is a good thing, but I frequently grant bonus experience for a character who can show me who they really are in the game. What if I'm joining late? You will join with a level and equipment value matching a random character from the party (could be lower than others if effects like&nbsp; raise dead &nbsp;are used, otherwise will be about the same with everyone). Take a look at the&nbsp; starting gold &nbsp;section of the player's handbook for whatever level the party is at. Purchase material from the allowed books above with that starting gold, with total value of any single item not to exceed some amount to be decided prior to joining. Additional Notes Starting Level: 1st Level Level Progression: Medium (Experience is awarded normally per encounter rating) Class Restrictions: None Alignment restriction: No Evil Campaign planned level Progression: Level 15+ Race Restrictions: Core books are guaranteed, float ideas from other books by me first Traits: As usual (two traits, core books allowed, plus the AP player's guide traits (highly recommended - specific to this adventure, bonuses possible, etc) Starting Stats: Rolled in roll20.net, 4d6 minus the lowest die or Point buy 15. If you choose to roll you cannot go back to point buy. Character Wealth: Standard rules Background: All players are required to provide a brief story of around 100-250 words and relate to the world as close as possible. A good background may grant a bonus trait of the GM's choosing. Template Restrictions: Core rules allowed within level limits (ie, if someone joins at party level 3, a level+2 template is allowable) Missed sessions: Experience is awarded each encounter, so missed encounters translate to missed experience (and bonus experience for those that participate). Bear in mind this may also make some encounters more difficult. Division of the loot is up to those players participating to decide (meaning I will not get involved). Treasure: I award treasure each encounter. Players are responsible for tracking their treasure (if nobody writes it down, then it was left behind). Resurrection Spells: Core rules apply Downtime: This game will continue on its normal progression; however, there will be times when characters level up and other non-essential portions that gives players a chance to craft items or go through training to level up. Average downtime depends on players motives, and there is a minimum of 2 weeks for each level obtained. This is in game time not real life time so it may actually take less then an hour to pass time unless there situations that players need to address in game, e.g. crafting, leveling, planning etc. Macro Commands: Please use macros to help increase efficiency of the game. You can find additional information on macros&nbsp; here . Easy rolls are made by adding brackets [[1d20+number]] Shortens most large numbers taking up chat area. Token Labels: Tokens are Green= HP / Blue = AC / Red = Elevation from ground This game will require payment to the Game Master at a rate of 16$ per session via&nbsp;paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.