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Computed Dice Rolls

Ok I have something strange going on, I dunno if it is a bug, or if I am misunderstanding something about the die roller so I wanted to post something here. The way I understand it, if you type in a command like /r 5d(20+12) it will roll a d20 5 times and add the modifier (in this case a 12) to each die. If this is done correctly the lowest roll you could ever get is a 13, and the highest is a 32. The 32 will show up in green text to show that it is a crit, making it easy to roll against multiple targets using a single roll macro. My game is not doing it this way. It seems to only add the modifier to some dice, and not to others. for example, if I do a roll as follows: /r 5d(20+17)         I get the following results: rolling 5d(20+17) 36 + 29 + 37(in green) + 14 + 29 = 145 obviously, the modifier was NOT added to the 14, as the lowest possible roll in this set is an 18. This effect seems to be random, and can effect any number of die. For large modifiers it is not too much of a problem, but if say you roll with a modifier or +8, it can be very difficult to decipher which rolls the modifier was added to and to which it was not. If you test, try testing with a high modifier, like +19 or something and see the results you get. Thanks, Bryant
Ahh, I think I get it looking closer I guess the command I gave above is making the program roll 5d37, lol. I guess I could force the issue with a command like /r 5d(20+17)r<18 Is there a way I can roll multiplt rolls with modifiers? like if I want to roll 5d20's and add +5 to each roll, how I wanted to above, is there a way to do that? I am just trying to make rolls against multiple targets faster. I already know about tapping the up arrow to re-roll the last roll.
So what you want, adding a modifier to each die, isn't currently possible. What you are doing is rolling 5d37 which so your results will be 5 rolls each between 1 and 37. :) To add 17 to the total you would just do: /r 5d20 + 17 
I see, oh well. Tapping up for re-rolls seems to be the only outlet I guess. no biggie there, just was something I was interested for myself. :)  
Hi, quick interjection "/r {1d10+10,1d10+10,1d10+10}" That worked, enjoy it. :)
lolol, yeah that works, but I guess rolling the first then just tapping up to reroll the last command would be 50X faster :-). Like I said no big issue, I was just hoping there was a quicker way of rolling multiple die with mods to each one. 
Well, put that into a macro. One click on the macro should do it!