
Ok I have something strange going on, I dunno if it is a bug, or if I am misunderstanding something about the die roller so I wanted to post something here. The way I understand it, if you type in a command like /r 5d(20+12) it will roll a d20 5 times and add the modifier (in this case a 12) to each die. If this is done correctly the lowest roll you could ever get is a 13, and the highest is a 32. The 32 will show up in green text to show that it is a crit, making it easy to roll against multiple targets using a single roll macro. My game is not doing it this way. It seems to only add the modifier to some dice, and not to others. for example, if I do a roll as follows: /r 5d(20+17) I get the following results: rolling 5d(20+17) 36 + 29 + 37(in green) + 14 + 29 = 145 obviously, the modifier was NOT added to the 14, as the lowest possible roll in this set is an 18. This effect seems to be random, and can effect any number of die. For large modifiers it is not too much of a problem, but if say you roll with a modifier or +8, it can be very difficult to decipher which rolls the modifier was added to and to which it was not. If you test, try testing with a high modifier, like +19 or something and see the results you get. Thanks, Bryant