Description This is a homebrew campaign with horror elements that takes inspiration from Darkest Dungeons and will be using parts of the Darker Dungeons ruleset. There is a topic in the game with that ruleset as well as an outline of the key aspects and a few house rules (please read through at least the key aspects carefully so you know what to expect from the game as they change the pacing and certain mechanics and will result in a different and more gritty/realistic feeling than traditional high fantasy D&D). Only darkness and death await you here; if you succeed, though, the rewards will be fitting. This is a low magic world. To clarify, that does not mean no magic (as I think that's how low magic is often interpreted or pushed). Most people know and believe in magic, but few have seen it first hand, at least at a powerful level. Even fewer trust it, as it is often associated with the supernatural or paranormal. What that means is all classes are workable in this world, but there are aspects that should be noted. I would recommend specifically looking at the burnout effects listed in Campaign Rules, as well as the increased length of long rests and the need to train with a mentor for level up. Otherwise, we can discuss how your character would fit and engage in this world. We will start with you and your party having received a letter calling for aid from a long-forgotten acquaintance in the remote town of Festerhelm. Whether it be the promise of riches, glory, or salvation, you now find yourself in a carriage alongside other damned souls speeding towards your likely demise. Notes About the Game: Games will be 7 pm-11pm EST Thursdays Weekly, over Discord for voice and video. The campaign will start at level 1, with the scope of the campaign up to those in it. All official material is allowed for character creation, as well as most Unearthed Arcana. If something you're interested in is outside of that, just let me know and we can discuss it. We will roll for stats (4d6 drop the lowest), but you can take a 27 point buy if you prefer. We will be rolling at session 0, as well as developing characters and going over the rules then. I am looking for 4-6 active players for this campaign to start at the beginning of November. I have run several long-term campaigns and am committed to running all of my games as long as there are players interested in playing. Session 0 will be on November 15th, with us transitioning to kick off the game towards the latter half of that session if everyone is ready to go. Some General Rules: Looking for chill players who are looking to have fun and not take themselves (or the other players) too seriously.That being said, the horror elements of the game will lend itself to more tense sessions. If at any point an element of the game is becoming too uncomfortable, please let me know as soon as possible and I will be sure to adapt it. While there will be serious/dark themes in this campaign, this is still just a game and we're all here to have fun in the end. There is a bit of mature content in the campaign (violence, questions of morality, Lovecraftian horror, etc.), so I heavily prefer that anyone applying is 18+. Open to new players, as I'm always happy to help new people get into D&D. That being said, I ask for experience or a familiarity with the base rules of 5e as we will be adding on systems and a grasp of the basics will help with smoothing out any additions. Further info and the posting can be found here: Festerhelm Manor Game If you have any questions about the game or otherwise, feel free to message me or reply here. This game will require payment to the Game Master at a rate of $10 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.