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How to make TOR dices (The One Ring)

In TOR, you use two type of dices : The Feat dice 1d12 where 11 is the Eye of Sauron and equal a 0 and 12 is the Rune of Gandalf, equal 12 and is an automatic success. Success dices  d6 where 6 is a success. You need to count sucess but also total of d6s Last but not least, for the resolution of skills, you need to roll the Feat dice and as many Success dices as your level in the skill. The total must be greater than a Target Number (usually 14) OR you need to have the Rune of Gandalf (12 on Feat Dice) This mean that you can test a skill where your level is 0, using only the Feat Dice. Any way to code this by macros? Any full documentation for macro synthax?
I'm not sure I follow this completely but here is my guess at what you are trying to do (warning it is really gross) /r {{4d6, d1}&gt;14, 1d12=12}&gt;1 That rolls 4d6 and sums the result and a d1 and sums the result then counts 1 success for each of those rolls that is 14 or greater. Then it rolls a d12 and counts a success if a 12 comes up. Then the outer most check counts 1 success for each sub-group that had 1 or more successes. So I think that does it, in the final result you get 1 success if your 4d6 adds up to 14 or more and you get 1 success if your 1d12 equals 12. <a href="http://help.roll20.net/dice-rolling-reference/" rel="nofollow">http://help.roll20.net/dice-rolling-reference/</a>
Err, thanks but that's not it. Let me explain with exemples. Say that the party want to meat the Dwarf King under the mountain, they are stopped by royal guards and asked of their wereabouts. The speaker of the party, which is human, try to impress them using his skill Awe in wich he have 2 levels. Dwarfs are neutral to humans so the TN is 14. In all cases, the test is Feat dice + Success dices with TN14 (for this exemple) Case 1 Feat dice = 7 Success dices = 4 + 3 Total 14, test is passed, the party will be autorised to go to King's court when the King give court, that is. Case 2 Feat dice = 11 ( ) =&gt; Sauron Eye so result is 0 Sucess dices = 6 + 5&nbsp; Total 11, test is failed, the "6" is a success ONLY if test is passed, the party will have to try again tomorrow. Case 3 Feat dice = 12 ( )=&gt; Gandalf Rune, automatic success Success dices = 4 + 3 Total 19, test is passed, it will be passed for any TN, but without success, it's normal result:&nbsp;&nbsp;the party will be autorised to go to King's court when the King give court, that is. Case 4 Feat Dice = 8 Succes dices = 6 ( )+ 1 Total 15, test is passed with 1 success (the ), the party is autorised to see the king right now Case 5 Feat Dice = 3 Succes dices = 6 ( )+ 6 ( ) Total 15, test is passed with 2 success ( ) =&gt; extraordinary success, the party is autorised to see the king right now and is escorted and presented to the king by the captain of the Royal Gard. So I need to have Total, Eye of Sauron or Gandalf's Rune, and the number of success. Hope it is clearer now.
1361408994
Gauss
Forum Champion
Jean, Im not sure how your system works. It seems like you are asking for a die (d6) to count as both success and a total.&nbsp; Example: 5d6&gt;4 results in 3 5 6 2 1 for 2 successes and a total of 17.&nbsp; The current system cannot do this.&nbsp; For the D12 it seems like you want it to record 1s as a failure and 12s as a success? Unfortunately, your examples are not telling us the dice you are rolling, what the dice come up as, and how you are using the results. The names dont mean much to us, just the dice. :) In any case, with complex systems like this I think the answer is going to be: We do not currently support this. - Gauss
Hello Gauss, Example: 5d6&gt;4 results in 3 5 6 2 1 for 2 successes and a total of 17.&nbsp; The current system cannot do this. That's sad, I have to wait I think For the D12 it seems like you want it to record 1s as a failure and 12s as a success? Nope, I want to record 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12 as their respective value, 11 as value 0, AND be warned when a 12 as been rolled Unfortunately, your examples are not telling us the dice you are rolling, what the dice come up as, and how you are using the results. The names dont mean much to us, just the dice. :) Unfortunately, I explain the dice used in first post ;) like this In TOR, you use two type of dices : The Feat dice 1d12 where 11 is the Eye of Sauron and equal a 0 and 12 is the Rune of Gandalf, equal 12 and is an automatic success. Success dices &nbsp;d6 where 6 is a success. You need to count sucess but also total of d6s Last but not least, for the resolution of skills, you need to roll the Feat dice and as many Success dices as your level in the skill. The total must be greater than a Target Number (usually 14) OR you need to have the Rune of Gandalf (12 on Feat Dice) This mean that you can test a skill where your level is 0, using only the Feat Dice. In any case, with complex systems like this I think the answer is going to be: We do not currently support this. Ok, I'll do it manually until macros can do it. Thanks
1361448050
Gauss
Forum Champion
Jean-Michel, yeah, I read the first post and didnt understand it any better than Eric I think. But, I think you and I have figured out the common language.&nbsp; For D12 some of that may be able to be accomplished with Tables (something that is being worked on, no date for release yet). Not sure.&nbsp; The more complicated people's dice systems get the less likely they will be supported by a platform which is not game specific. Roll20's goal is to be system neutral and simple to use and this level of automation may run contrary to that. However, I am just a mod and the Devs may see fit to someday make this possible. :) - Gauss
Hello all, With the new version of Rollable Tables I can DO The One Ring Dices . What's how I do fd for Feat Dice : 1 2 3 4 5 6 7 8 9 10 0 12 And sd for success dices : 1 2 3 4 5 6
Great success. Roll20 keeps getting better :)
Being Weary in TOR. When a PC is Weary, or Depressed in TOR, all is Success dice (d6) are cut : 1 to 3 get you 0, 4 = 4, 5 = 5 and 6 = 6 and the Tengwar Rune I do this in a nearly similar way to standard sucess dice. I named the table wsd for Weary Success Dice Image Value Occurence 0 3 4 1 5 1 6 1