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Faking Rolls DM

1542589824

Edited 1542589926
Is there any roll templates out there I can use to fudge rolls? Been looking at the default ones but &{template:default} {{name= Rolling}} {{rolling= [[100]]}} clearly doesn't cut it. and no idea how to turn <div class="message rollresult you player--LRcTWoQEcJLFOuIxE1n quantumRoll" data-messageid="-LRdSan5pBOVGaLOwqZR" data-playerid="-LRcTWoQEcJLFOuIxE1n">                  <div class="formula" style="margin-bottom: 3px;">                rolling d100      </div>      <div class="clear"></div>      <div class="formula formattedformula">        <div class="dicegrouping ui-sortable" data-groupindex="0">(<div data-origindex="0" class="diceroll d100"><div class="dicon"><div class="didroll">41</div><div class="backing"></div></div></div>)</div>        <div class="clear"></div>      </div>      <div class="clear"></div>      <strong>        =      </strong>      <div class="rolled ui-draggable">        41      </div>            </div> into one.
1542590342
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Nope, the whole point of the roll formatting is to prove that it was in fact a valid roll. Allowing someone to manipulate that kind of defeats the purpose.
Scott C. said: Nope, the whole point of the roll formatting is to prove that it was in fact a valid roll. Allowing someone to manipulate that kind of defeats the purpose. I'm not asking should or should not, as a DM unlike in person you can't fudge rolls without it being obvious.
1542594622
Scott C.
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Sure you can, you just don't send the roll to the players by using either /gmroll or /w gm
1542600421
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
To be clear, the /w gm would be at the beginning of a line containing the roll template: /w gm &{template:default} {{name= Rolling}} {{rolling= [[100]]}} If I might ask, which sheet are you using? The Shaped sheet, for example, has formatting code that allows you to hide many parts of the roll template from players.
You can work around this by emoting your intention to the players and whispering ("/w gm") the dice results to the yourself.  When playing Pathfinder/D&D I always have a "Perception" macro that emotes "/em You get an uneasy feeling... [line break] "The GM is rolling perception checks..." This works great for getting the players attention, even when there is nothing to perceive.  You could do a similar thing, make a macro that emotes something like "The GM is rolling dice to determine your fate..." while whispering the dice rolls to just you.  Then you can communicate to your players any fudged-up results you want. Necromancer said: I'm not asking should or should not, as a DM unlike in person you can't fudge rolls without it being obvious.
Technically, I think that writing, and then rolling lets say... a 10 ..... /desc The monster makes an attack roll, and scores a [[[[D20]]+4]]. Would look exactly the same as writing..... /desc The monster makes an attack roll, and scores a [[14]]. You could tell players that you've painstakingly gone through and added extra inline brackets on your rolls, just to stop them from 'dissecting' them later and possibly meta gaming. Seems like a lot of effort though....
1542643846
keithcurtis
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Marketplace Creator
API Scripter
You can also sidestep the entire issue by setting your NPCs and monsters to whisper their entire output. Just describe the results. The exact method of doing that will vary according to whichever character sheet you are using.
1542680395
GiGs
Pro
Sheet Author
API Scripter
godthedj said: Technically, I think that writing, and then rolling lets say... a 10 ..... /desc The monster makes an attack roll, and scores a [[[[D20]]+4]]. Would look exactly the same as writing..... /desc The monster makes an attack roll, and scores a [[14]]. You could tell players that you've painstakingly gone through and added extra inline brackets on your rolls, just to stop them from 'dissecting' them later and possibly meta gaming. Seems like a lot of effort though.... You can hover off a roll like that and see how the roll was constructed, and also see (I think) that the quantum symbol isnt there. This might work /desc The monster makes an attack roll, and scores a [[ [[1d0+14]] ]]. The pop up text doesnt show the contents of nested rolls, and this way you probably do get the quantum roll icon.
1542685577
Kraynic
Pro
Sheet Author
I just tried that, and it doesn't fool the mouse over at all.  That is too bad, since you could have written that with a query to input your desired result.
1542686073
GiGs
Pro
Sheet Author
API Scripter
On one hand, I'm disappointed that my suggestion didn't work. One the other hand, I'm not a fan of fudging rolls, so I'm glad roll20 makes it so hard to disguise rolls!
1542686287
Scott C.
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Sheet Author
API Scripter
Compendium Curator
G G said: On one hand, I'm disappointed that my suggestion didn't work. One the other hand, I'm not a fan of fudging rolls, so I'm glad roll20 makes it so hard to disguise rolls! It is actually impossible short of actually hacking Roll20. As in break the security, break the connection with the quantum roll server, and inject your own code. Obviously this is illegal,and a very good thing in an environment where people come together with completely unknown people to play games where trust is essential.
This is not a new discussion, see below: <a href="https://app.roll20.net/forum/post/4102079/way-for-gm-to-fake-rolls" rel="nofollow">https://app.roll20.net/forum/post/4102079/way-for-gm-to-fake-rolls</a> @Necromancer: If you are a Pro-member you can make use the API to fudge rolls by using a roll-template such as Powercards for ALL monsters and use double brackets around nested rolls. That way it will always say that all rolls are API - or player generated when hovered on. If it's the right thing to do or not is a subject for another discussion.
1542701691

Edited 1542705509
Other then just saying "what ever you roll for attack, it's gonna count as a one because you have no arms at the moment." or "The gods have gifted to you holy meth.&nbsp; Your pleasure centers have all been stimulated to a point that you've gained hyper awareness.&nbsp; Next 10 attacks will be critical" At which point you show dice that have rolled what look like natural 20s. or You've started up what was to be a medium challenge to find out it is soul crushing.&nbsp; Only solution I've come up with is making a desc macro that says "DM is rolling dice..."&nbsp; It's hard narrating with weird dice results... why fudge? When you can add " NARRATIVE BONUSES TO ROLLS "&nbsp; "A DM only rolls the dice because of the noise they make." Quote by Gary Gygax
I have a macro that says "The GM is rolling a [type of dice] I pay no attention to the actual results, it is just a motivator. Whe the players see a couple of rolls they assume I am setting up an encounter and they do react.
Necromancer said: I'm not asking should or should not, as a DM unlike in person you can't fudge rolls without it being obvious. Unlike in person? In person, you can roll in front of everyone (/roll) or behind a screen (/gmroll). There's no way to roll in front of everyone and have everyone see whatever number you want to appear on the dice. In this way, Roll20 exactly mimics in-person gaming. In person, a GM fudges rolls by rolling them behind a screen and then ignoring whatever numbers come up on the dice. There's no reason you can't do that in Roll20 too.
1542750416
Ziechael
Forum Champion
Sheet Author
API Scripter
Mine says something similar: "The DM rolls some dice behind the screen and [[ 1t[DMreactions] ]]" The table is filled with things like "grins evilly", "sighs heavily", "laughs out loud" etc... it's amazing how much the players will base their next move on a random output! al e. said: I have a macro that says "The GM is rolling a [type of dice] I pay no attention to the actual results, it is just a motivator. Whe the players see a couple of rolls they assume I am setting up an encounter and they do react.