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Unique HP for Monsters

Is there a way to set up a character sheet for a monster so that when I drag it onto the board to place the token it will roll a fresh hit point score for that monster and put the hit points on the token? So for example I'm setting up a battle with some 2 HD bad guys with an average of 16 hit points, but instead of all of them having exactly 16, I'd like it if it would automatically roll 2d8+6 and give each one 8 to 22 hit points.  Is there a way to do this?
1543074646
Pat S.
Forum Champion
Sheet Author
Short answer: Not with the standard setup but you are a pro subscriber. Longer answer: The dice engine can not alter attributes on the sheets normally but I believe there are a few API scripts that can do what you want. Not sure but someone with more knowledge about the API might drop by or you can ask over in the API forums.
I think after dropping them onto the table, you could click on their hp calculation and have it reroll.  Slower, but involves no coding.  Not at home so can't confirm my memory.
1543077563
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
It might help to know which character sheet you are using. Some of them have helper scripts which give this functionality.
I'm using the D&D 3.5 character sheets
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Edited 1543082084
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
As far as I know, there is no Compendium for 3.5 monsters. Are you creating them from scratch? If so, use the HD field (which refers to the hitdie attribute). For your bad guys, fill it with "2d8+6". Then you can use TokenMod (as a Pro User) to set up a macro similar to this !token-mod --set bar1_value|[[@{selected|hitdie}]] Naturally, you can use a different bar than bar 1 if you prefer. Make that macro a token action in your collections macros. Drop a token and click the button for random hit points.
Cool, thanks! I'll try that later when I get the chance.