
This is getting super frustrating... I'm trying to set up a map with restricted visibility (dark, foggy area) by giving the players a small radius of dim light only. That much works. But when I try to add Advanced Fog of War so that the players can at least see the parts of the map that they've explored, the behavior is not at all what I'd expect. It should clear the fog in an area equal to the dim light radius, right? But all that gets cleared are the squares the token moves through. Note the one-square-wide trail in the screenshot below. I've tried tweaking the settings in all kinds of different ways, but nothing works except giving them bright light, which kinda ruins the atmosphere. Is this a bug in the AFoW engine, or am I doing something wrong?