My ultimate goal here is to create a moderately sized list of weapons, each with attributes like damage, weight, etc, and then pull those statistics into the abilities and token macro of campaign characters. Any method to that end would be acceptable, but I figure I'm just going about my attempted method incorrectly. I created a folder full of characters called 'Weapons,' named one of those characters 'sword' and gave it some attributes. I then created a 'Revanent' character with the attribute equiped_weapon=sword. With a Revanent token selected, executed the following token macro as a test: @{selected|token_name} uses their @{selected|equiped_weapon} to deal @{@{selected|equiped_weapon}|damage} damages. The result: Revanent uses their sword to deal sword damages. I was very much expecting to be able to use nested attribute calls, but am pretty sure it's either not possible or I'm doing it wrong. Anyone have any pointers for using a character's attribute value as the selector for an attribute, or for making the kind faux inventory system I'm going for?