Christopher B. said: keithcurtis said: Can you describe what you are trying to actually do? There might be a better way than trying to make auras behave differently. my players are about to be traveling through a small labyrinth. in one section of the labyrinth is a creature (young bronze dragon) who normally would be good but is currently evil as he has been, lets say enchanted by an evil entity. So now said dragon glows with a very bright, dark green color. For all intensive purposes this glow would have a range of 120 ft. (it is very bright). As the characters approach the area where the dragon is, i would like them to see the glow coming from the room he is in as the glow spills out and wraps corners. Now regular lighting does just this, i could set the token to emit 120 ft of light with idk 60 ft dim, check the box all players see light as it spills out and obeys the dynamic lighting walls. problem is there is no current in game way (i am aware of) to change the color of that light to green. This is where i thought auras would come into play. I never use auras so i assumed it would obey the dynamic lighting walls, it does not. is there a better way to achieve this goal without creating some image in gimp or photoshop? Off the top of my head, there isn't a way to tint dynamic lighting, because it isn't really light, programatically, but a lack of darkness. In other words, the "light" areas are only as bright as the original map. Dynamic lighting only darkens areas players can't see, since maps are pretty much designed with a default "this is what it looks like with light" rendering. The controls are provided to the end user as if it were projected light because that is easier and more natural to visualize. To provide a tint to the color would need the addition of an entirely different layer that colors the image while obeying the line of sight rules. Auras are used for too many things that would not obey DL rules (some of which I listed above). To change this would invalidate many of those uses. It is possible that this ability could be added as a toggle on the token settings, but since this would be a whole new feature, it would belong in the Suggestion forum: For your suggestions, we offer the Suggestions & Ideas forum, which is based on voting from the whole community. Please review our Forum Voting wiki page for more information on how voting works, and our Posting to Suggestions & Ideas section of the Code of Conduct .