The game is currently set to play on Fridays at 7:30pm
PST. This may change depending on player availability, with Thursdays,
Saturdays, and Sundays being openly available. If any of these days work for
you, feel free to put in an application! Introduction The human realm of Venarre is bound honor and chivalry.
While the noble lords sit in their castles, waging silent wars of politics
against one another in an attempt to leverage their power and lands, the
virtuous orders and houses of knights traverse the realm in the name of holy
conquest. To some, it is the will of the divines that drives them. To others,
it is the will of the throne. But not all is well Venarre... To the east, even as the Call to Arms has sent the
greenskin hoards fleeing in disarray, there remains murmurs of a darker evil
brewing. And in the south, in the far regions of the peninsula, the newfound
religion of the Searing Bright has begun its expanse, expunging all others in
its wake. Treaties have been broken; allegiances wear thin. As darkness seeps
further and further into Venarre, who will rise up to face it? The Setting The Venarre Peninsula is one of the many realms and
provinces in my homebrew world of Nerithal. It's cultures, lands, and people
are distinct from many of the other "settings" of the world. It is
predominantly human-based, and has a heavy emphasis on knights, faith, and
lawful tendencies. Yet that's not to say they are the only possibilities; all
classes have a place in the setting, and every core race is easily fit. Likewise, though it's quite possible that the party may
leave the peninsula, it will ultimately be the focal point of this game. While
many worlds and homebrew settings have tried to develop something unique and
out of the box (my own included!), for this game we are going back to the
basics: a trope-y, medieval fantasy genre. The characters are truly the heroes. Not everything is set in stone, however, and much of my
world-building process is done as the results of your characters. The lands
outside of Venarre are ready to be molded and crafted; even within the
peninsula, there is much room to shift, change, and create the landscape based
on the needs of the characters. I will always work with my players to develop a
strong character that is heavily invested within the world. My Experience I have been DM'ing for many years now and have run numerous
campaigns here on Roll20. I strive to provide custom high quality maps (made
from purchases here on the marketplace) and constantly make use of API scripts,
dynamic lighting, etc., as I attempt to make the game as easy and immersive as
possible for all my players. Requirements & Disclaimers 1. Voice & Video. You'll need both a decent mic and
camera (No potatoes!). We will be using Discord for voice and Appear.in for
video. 2. While this will be a fairly serious world and setting,
comedy is inevitable, and I fully expect it to be both outrageous and
inappropriate at times. If you can't take a punch (and by punch, I mean
potentially being subjected to a periodic onslaught of roasting), then this
game might not be for you! If you can dish it out as well as take it, then
throw in an application! 3. Play in character! Since I strive to put a lot of work
into maps, stories, NPCs, etc., the goal is ultimately to craft a fun,
collaborative, and immersive story-telling experience, and this means that
playing in character is key. Though not necessary, voices add another layer to
your character when it comes to roleplaying, and so I will definitely be
looking for those who are willing to do so. 4. House Rules: This game will be using a fair number of
rules revisions, but will not solely be decided upon by myself. I will always
work with my players to ensure the rules are fair, fun, and balanced.
If you have any questions or would like to post up an
application for the game, use the link below: <a href="https://app.roll20.net/lfg/listing/141641/the-kingdom-of-venarre" rel="nofollow">https://app.roll20.net/lfg/listing/141641/the-kingdom-of-venarre</a>