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[LFP][Glow in the Dark] ☢ Post-Apocalyptic Fridays, 20:00 UTC+1

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Edited 1544743025
I'm planning to start a game of Glow in the Dark, a post-apocalyptic hack of the Blades in the Dark system. I have the information in the google forms application I put together, so I don't want to repeat myself too much: <a href="https://goo.gl/forms/IB1zBXFtVYpYnwxW2" rel="nofollow">https://goo.gl/forms/IB1zBXFtVYpYnwxW2</a> If you have questions ask them in this thread! It's the first time I'm advertising in public so I'm sure there's something I've missed.
Since Blades in the Dark (and therefore also Glow in the Dark) is entirely theatre of the mind and doesn't use grids or even maps usually I spend a lot of time on making a Roll20 gameboard with information that's useful and atmospheric. The two blades seasons we played had different boards with slightly different styles:
That's some nice board work there!&nbsp; I'm just trying to decide how depressing a post-apocalyptic setting is going to be.
Well since it's post -apocalyptic most of the apocalyption has already been done right? I'm sure it's fine :P The players help set the tone a lot in a blades-based game, but my inspiration is mostly from Fallout 1 tbh, so it depends on if you think that's depressing.
Wow, this is approaching pro grade work; if the duration bumps up a bit, and you've a hole in the roster, please keep me in mind.
I try :3
1545064265
Caden
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That game board is epic! I want to know so much more. This is right in the middle of my work day but its so tempting. How long/many sessions would the game go for potentially? Do you have a start to finish mission in mind or is it a long term campaign?
You can't RP over voip from work :D There's no initial arc or goals necessarily (unless you decide to do that). The players determine their starting situation when they make their tribe. The players and the GM then have to figure out what is happening fictionally, which is where the fun is :P If you make a group of raiders, and you have friendly relations with some traders and are enemies with some crazy cultists, well maybe you get jobs defending trading caravans from cult raids. Or maybe you raid the caravans in secret and blame it on the cult? If you switch it around maybe you get jobs to burn down said caravans for the cult so they can spread their message of fear and such? Later on maybe the cult is defeated or weakened enough to ignore, but then some other threat has probably been building up in the background. It's part of the GM's role to keep the world moving around the players.
1545090219
Caden
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You're right...I'll stay and do work on Fridays. ;) I also game master like 5 hours after your start time so that would be close. I would be curious to hear some of the stories from your game sometime. I've only stepped a toe in Blades in the Dark. Glow in the Dark sounds more my atmosphere.
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Edited 1545326212
Been working on the board and the clocks a bit: Still WIP :D
Very nice work there!
Merry Christmas :) <a href="https://www.deviantart.com/nicolasrgiacondino/art/Tiny-Wastelands-Wandering-in-a-Winter-Wasteland-778125432" rel="nofollow">https://www.deviantart.com/nicolasrgiacondino/art/Tiny-Wastelands-Wandering-in-a-Winter-Wasteland-778125432</a> Gonna start working on this for realz during the holidays.