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Forbidden Lands custom sheet help

1545478570

Edited 1545478801
Greetings all, Forbidden Lands uses a modified MYZ rules system, including an Artifact/Resource die similar to SW dice, i.e. d6/d8/d10/d12, with varying successes.I want do add this as a popup to the die roll as a question to select which die type, and include maths for sheet to calculate # of successes. Here is the MYZadvanced die code:                                 <button type="roll"  name='roll_fight' class="sheet-right-roll"                                         value='&{template:default} {{name=Custom Roll}}  {{ Base Dice= [[[[@{advroll_base_success}+0]]d1cs1cf2>0+ [[@{advroll_base_fail}+0]]d1cs2cf1>6+ [[@{advroll_base_start}-@{advroll_base_success}-@{advroll_base_fail}+0]]d6>6]]}}  {{ Skill Dice= [[[[@{advroll_skill_success}+0]]d1cs1cf2>0+ [[@{advroll_skill_fail}+0]]d1cs2cf1>6+ [[@{advroll_skill_start}-@{advroll_skill_success}-@{advroll_skill_fail}+0]]d6>6]]}} {{ Gear Dice= [[[[@{advroll_gear_success}+0]]d1cs1cf2>0+ [[@{advroll_gear_fail}+0]]d1cs2cf1>6+ [[@{advroll_gear_start}-@{advroll_gear_success}-@{advroll_gear_fail}+0]]d6>6]]}}'                                 ></button> 1) Can I use the code below from a SW sheet and incorporate it into the button roll for the popup: <div class="sheet-dtypedropdown" style="vertical-align: top;">                                             <div class="sheet-dietype">                                                 <input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>                                                 <input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>                                                 <input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>                                                 <input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>                                                 <div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>                                                 <div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>                                                 <div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>                                                 <div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>                                                 <div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>                                             </div> Or would it need to look something like this: [[{?{Artifact|0}dx}>6]] to work with the button? How can I combine the two? 2) Forbidden Lands system is a die pool system of 6=success. However on larger die, how can I continue roll to say ">6=1 success, >8=2 successes, >10=3 successes, >12=4 successes"
1545479174
GiGs
Pro
Sheet Author
API Scripter
First lets figure out what the macro needs to look like, before figuring out how to incorporate it into the sheet. How do you roll dice in Forbidden Lands? Assume we readers know nothing. Explain everything you can - what stats do you use, how many dice to you roll, how does skill if any apply, are all the dice in a pool always the same size or do you sometimes roll a mix of dice of different sizes, etc.
1545535988

Edited 1545557899
REMOVED
1545538681
GiGs
Pro
Sheet Author
API Scripter
The previous post here seems to have a bad tag, it's broken the display for me, and text runs off below the page.
1545540193
Andreas J.
Forum Champion
Sheet Author
Translator
Wow, the display is even more broken with your comments tucked under GiGs
what the heck?
1545615054
GiGs
Pro
Sheet Author
API Scripter
All my post said was that your post seemed to be broken. I couldnt read it at the time, so didnt have more to say. 
Any updates on this?
1546020491

Edited 1546020515
Drespar
Roll20 Team
Hi everyone, we needed to remove the post, I have included it as a quote below with the breaking portions removed. rschweik said: Sorry for Large pic It is a die 6 dice pool system with a pool being made up of a number of Attribute dice + Skill dice (if applicable) +Gear dice (if applicable) based on stat value, differentiated. Sixes mean success varying on number of sixes; Ones from non-Skill dice cause damage, exhaustion, fear or a broken weapon, but only if you "push your roll" once if you are desperate to succeed, which means that non-Ones and -Sixes of your dice pool are re-rolled. All Ones from both rolls cause damage to the associated Attribute for test and all Sixes add to total success. Ones on Weapon/Gear dice decrease Weapon bonus. As you can see, this character has no might skill, which means the player rolls no skill dice for that test, and since his grappling hook cannot help him lift an object with his hands, he has no Gear dice to roll either. If the player were to roll a might test with just Base dice, rolled Ones and chose to re-roll, the Strength Attribute would cause Damage to the character. Rolling Ones on Base dice also gives you Willpower points, which are needed to use talents/spells, so there is a bit of meta-gaming knowing when to "push" to gain willpower points and when not to. Artifact dice from master-craft or magical Gear can add d8,d10 or d12; where >6=1 success, >8=2 successes, >10=3 successes, >12=4 successes. Magic cannot fail and is associated with a Willpower roll not important to my query. I think that is everything. Thank-you for the help.
1546058164
GiGs
Pro
Sheet Author
API Scripter
Can you explain how it happened, Drespar, so we know how to avoid it in our own posts?
I see /roll 1d20 + ?{Bonus1} vs ?{MinToSucceed} + ?{Bonus1} states that it will only ask once for 'bonus1'. Is it possible to have this button (see code below) include 'skill dice' as is and ask for the option to add 'more skill dice'? <button type='roll' value='&{template:default} {{name=@{force_name}}} {{Base Dice = [[[[@{damage}]]d6>6]]}} {{Skill Dice = [[[[@{force}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'                                 name='roll_force'></button> After the gear dice query, can i add something like: {{Additional Skill Dice = [[[[@?{force|0}]]d6>6]]}} but that works? I can't figure it out and tried putting the question mark in various places. Any help would be appreciated.
Is it possible to do something like this: [[{?{Artifact|0}dX}>6, >8=2, >10=3, >12=4]]where X is a listed query prompt of what die type to roll?
1547260419

Edited 1547260459
GiGs
Pro
Sheet Author
API Scripter
It is possible to replace X there with another query, but you'll need to look into html entity replacements on the wiki. They are complicated and most people (like me) avoid them. I dont know what you intend with this bit though:  >8=2, >10=3, >12=4
well, for this die pool system sixes count as successes and beyond that the amount of successes increases so that a roll of 12 counts as four successes.
any suggesstions on m,y post above?
1547262864
GiGs
Pro
Sheet Author
API Scripter
You can represent that with a tricky roll formula. Here's a single d8: /roll {floor(1d8/2-2),0d0}kh1 You can easily change the die sides, but you need to have a formula like that for every single die, you can't easily query for the number of dice. For example, rolling 3d8 would require something like this: /roll {floor(1d8/2-2),0d0}kh1 + {floor(1d8/2-2),0d0}kh1 + {floor(1d8/2-2),0d0}kh1 What might be better is include instructions for sheet users to create 5 rollable tables, named d4, d6, d8, d10, and d12 Then in each table you can include the equivalent of the dice rolls. The d8 table would have entries of: 0, weight 5 1, weight 2 2, weight 3 Then you can roll numbers of dice easily, for instance, rolling 3d8: /roll 3t[d8] This still has issues with querying multiple dice though, i think using queries you are again limited to one die at a time. Hopefully someone else has a solution to that problem.
shameless bump. really want to be able to include bonus skill dice and artifact dice into rolls. So i lookked around wiki and saw that within a die roller button two stats cannot be repeated. For instance I cannot both include in a skill roll a query for adding/subtracting bonus skill dice. Is this correct? How do i get around it?
1548298873
GiGs
Pro
Sheet Author
API Scripter
I'm not sure what you're asking. You can include a query in a skill roll. What is is it exactly you need to do, and what does your current macro look like?
/roll 1d20 + ?{Bonus1} vs ?{MinToSucceed} + ?{Bonus1} roll20 wiki states that above code will only ask once for 'bonus1'. Is it possible to have this button (see code below) include 'skill dice' as is and ask for the option to add 'more skill dice'? <button type='roll' value='&{template:default} {{name=@{force_name}}} {{Base Dice = [[[[@{damage}]]d6>6]]}} {{Skill Dice = [[[[@{force}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}} 'name='roll_force'></button> After the gear dice query, for example, can i add something like: {{Additional Skill Dice = [[[[?@{force|0}]]d6>6]]}} But that doesn't work. I can't figure out how to ask for extra and also reduce Skill dice pool specifically through a query.
1548398356
GiGs
Pro
Sheet Author
API Scripter
{{Additional Skill Dice = [[[[?@{force|0}]]d6>6]]}}  The format for this isnt right. it should be {{Additional Skill Dice = [[[[?{force|0}]]d6>6]]}}  When you have @, it means an attribute on the character sheet of the listed name. When you use ?, it means a query that asks the player for the value. You can name that anything. Note that Base dice, Skill Dice, Gear Dice, and Additional Skill Dice in your above query are all separate  calculations. They cant affect each other. If you want to have them all work together, you need to group them in a single calculation, something like {{Success Roll = [[@{damage}d6>6]] + [[@{force}d6>6]] + [[?{Gear Dice|0}d6>6]] + [[?{Additional Force Dice|0}d6>6]] }} I removed some unneeded brackets.  You could rewrite the above as {{Success Roll = [[ [[@{damage} + @{force} + ?{Gear Dice|0} + ?{Additional Force Dice|0} ]]d6>6]]}} I'm not sure what you mean by this:  I can't figure out how to ask for extra and also reduce Skill dice pool specifically through a query.
GiGs said: Note that Base dice, Skill Dice, Gear Dice, and Additional Skill Dice in your above query are all separate  calculations. They cant affect each other. If you want to have them all work together, you need to group them in a single calculation, something like {{Success Roll = [[@{damage}d6>6]] + [[@{force}d6>6]] + [[?{Gear Dice|0}d6>6]] + [[?{Additional Force Dice|0}d6>6]] }} I'm not sure what you mean by this:  I can't figure out how to ask for extra and also reduce Skill dice pool specifically through a query. This is exactly what i meant in a roundabout way. I want the "skill dice" to all work together, whereas the query skill dice can be a negative or positive # of skill dice which in turn would affect the total "skill dice". Is there a way to specify skill dice working together, but not the gear or base dice?