sfriedberg said: I am having the same trouble. I've been fitting a set of rectangular geomorphs to the Hex-H grid. It turns out that my 8 column by 10 high rectangles need to be sized exactly (if oddly) 557 pixels by 796 pixels. After exporting all my graphics, then importing them into My Library, when I drag from the library onto the map layer they get auto-dumb-sized to 2x3 units or 140x210 pixels. Holding ALT does not affect this. Having to manually resize each geomorph every time it's placed is an incredible time sink. (Copy and paste of an already placed tile does preserve the size.) I've got over 600 geomorphs in the full set, and large maps can easily take 20 or 30 geomorphs. When I disable the grid, the size on drop is slightly smaller: 138 or 139 x 200 pixels. Again, holding ALT does not affect this. When I reenable the grid, the size of newly dropped map tiles goes back to 2x3 units or 140x210 pixels. I've seen references to a ScaleOnAdd script, which I am investigating. I've seen the suggestion of pre-placing and pre-sizing all the necessary tiles (over 600!) on GM-only pages so they can be copied to other pages as needed. I've also see the suggestion to set up (multiple) rollable token sets, which supposedly will freeze the size when generating a token. Are there any other techniques for dropping an image file on the table and have the image file retain its original pixel dimensions? If all your tiles are the same size, you can create a deck of cards with each tile being a card; using decks, you can configure the deck to the desired dimension when played. I've done this with a geomorph set I use (especially useful when doing a random dungeon). If you don't want a random dungeon, you can set the deck to allow you to choose cards, then when you hover next to the deck, the card images are shown (assuming you have it set to show faces). With the above configuration for this deck (Random Dungeons), every card/tile I pull will play to the table at 700px by 700px.