Hi All, I am trying to figure out how to make toll the dead work correctly when cast. At 1st level it does 1d8 damage to undamaged targets and 1d12 to damaged targets. The damage increases by one die when you reach 5th, 11th, and 17th level. So I need a code that checks for if the targets current HP < Max HP and adjusts the die used PLUS increases the dice rolled at higher levels. Can anyone help and perhaps explain the code they use? I'd like to apply this knowledge to other skills and feats in the future. Thank you