
Hello there! Trying to figure out some macros usage for "automate" a Fire Emblem game. Everything is in place except for ONE thing. A battle preview macro button. I don't know how to go forward with my current idea. The player is asked to select which Unit Attacks (One of his), and then select the one it will attack (and defend against the enemy counter attack if able). After that, he is prompted if he wants to use his Weapon # 1, 2 or 3 for the fight. Here is the Macro so far &{template:default} {{name=Fight Preview between @{target|Attacker|character_name} and @{target|Defender|character_name}!}} {{Weapon # Hit:=[[floor(((@{target|Attacker|Skill})*1.5 + (@{target|Attacker|Luck})/2 + ?{Weapon Used|1, @{target|Attacker|Weapon 1 Hit}|2, @{target|Attacker|Weapon 2 Hit}|3,@{target|Attacker|Weapon 3 Hit}} + @{target|Attacker|Bonus Hit} + ?{Attacker Bonus Hit|0}) - ((@{target|Defender|Speed})*1.5 + (@{target|Defender|Luck})/2 + @{target|Defender|Bonus Avoid}))]]}} I've put in Bold the important part. What I want to do is to reuse the answer given there (Let's say, 2) and later in the macro, use: ?{Weapon Used|1, @{target|Attacker|Weapon 1 Damage}|2, @{target|Attacker|Weapon 2 Damage}|3,@{target|Attacker|Weapon 3 Damage}}. Replacing the "Hit" by "Damage". Right now, it doesn't just check what answer was given, it check the previous output of the query. Is there a way to bypass that? Thanks