
My game system tracks weather on a moving table. What I mean by this is, there may be 40 types of weather listed for Summer. If the current weather is "number 27" on the list, a dice roll determines whether the weather stays the same (number 27), moves up the list by one increment (number 26), or moves down the list by one increment (number 28). I am thinking that the easiest way to accomplish this would be to have a dummy character sheet called "Weather" with an attribute defined to store the current weather type. All I need to do then is have a macro that reads this attribute, rolls the dice, and then updates the attribute on the character sheet. Is this feasible? and what would I have to do to execute the update to the character sheet? Thanks in advance...Ray