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Druids, Clerics, and Paladins have access to all their spells as soon as they level. However, the charactermancer forces you to choose some spells instead of importing the entire list.
Importing the entire list is a Bad Idea. Characters that are overladen with spells lead to bloat and poor performance. They will take forever to open and your game will become sluggish. The suggested workflow is to only import spells you have prepared.
k eithcurtis said: Importing the entire list is a Bad Idea. Characters that are overladen with spells lead to bloat and poor performance. They will take forever to open and your game will become sluggish. The suggested workflow is to only import spells you have prepared. I've literally never had that problem and i have 2 druids and a cleric in my game with level 7 spells...considering you change prepared spells every day, importing them all the time makes absolutely no sense. If the platform couldnt handle a few hundred lines of text that's a huge issue.
If you have every spell from level 1 to 7 on three different characters, that's more like several thousand lines of text. More specifically, that's many, many hundreds of data fields. I can't answer to the performance on your game; it sounds great. I'm just letting you know the suggested workflow for best performance.