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control the movement of the characters

Hello, I do not know if it was already requested, but I did not find anything that could have answered my question. I would like to have a way to control the movement of the characters as shown in the data sheet and that it did not exceed the limit Can someone enlighten me?
1547655830
Stephanie B.
Forum Champion
Sheet Author
With Dynamic Lighting, there's an option to " restrict token movement ." This option prevents tokens from moving across dynamic lighting lines, so they act like walls in your map. As a Pro subscriber, you have access to Dynamic Lighting and can set it up in your games. If this isn't what you're looking for, please comment back with a little more information about what you're trying to do.
I believe the intent of this suggestion is to prevent a character from moving more than their maximum movement speed. For example in D&D 5e a dwarf has a base speed of 25. I believe Evandro is wanting to limit this character to moving only 25 ft on their turn in combat. A complication would be what to do if the character moves 10 feet, does something and then attempts to move 20 more feet accidentally.
Hi, Sirs, thank you for replying, what I really want and limiting the speed of the characters so they only move within what the plug allows, not letting them move beyond their maximum speed, you know some scipt that performs this function ? thankful
1547668589
Pat S.
Forum Champion
Sheet Author
There is a script or was one that would set an aura or something similar then reduce it as the token moved. Once the movement amount was used, there was no aura left.
Pat S. said: Existe um script ou um que definiria uma aura ou algo semelhante e depois reduziria conforme o token fosse movido. Uma vez que a quantidade de movimento foi usada, não havia mais aura.  cool but do you have this script or where can I find it?
1550224871
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .