[[floor(#NestingAttackMacro *( 1+(@{Selected|WEAPON STRENGTH|Max}-(1d?{Armour})) ,+@{Selected|ARMOUR PIERCING|Max}))]] For a homeruled system addition i've been trying to get it so the result of WEAPON STRENGTH and ARMOUR is at minimum of 1. So if an enemy's armour value ends up something like 40, they roll any number between 1 and 40 to negate damage. Weapon Strength is damage. Is the weapon strength ends up being 11, for a total of 12, and the armour value rolled ends up being 14, it'd go to -2 when I would like for it to revert to a minimum of 1 damage left over.