Hey, Aridos here, relatively new on site, not to DMing. I'm looking for a player to join our currently 3+DM group. We are starting at a higher level with mythic powers. The campaign can be very combat intensive, but there can also be a lot of social/riddles laid within to balance it out. However, if you fear combat scenarios and action in Pathfinder, then this won't be the group for you. Pathfinder full ruleset, optional stuff I brew in included. A continous campaign in a land of my own making, join at your own risk. 1) Any regular, or monsterous race up to 50 RP at this point. Monstrous races are all fueled by Roleplay, if you lack the skills, you lack the powers, deal with it. 2) Party motivation- Why would your character stay with the group? 3) The party is level 19, Mythic Tier 4. 5) If you're going Shadar-kai, don't make them lawful. If you're going orc, don't make them good. Sometimes doing the opposite of the norm isn't much a challenge as an escape from the Rp challenge of the race. 6) Discord needed, availability with them throughout the week is required. 7) A working mic is a must, we are a big group- gotta hear ya. 8) A regular five hours session, usually. Don’t tight schedule. Sessions are usually in saturdays, 11 AM GMT +2. 9) Group currently consists of a bunch of insane cut throats, no heroes here. 10) DM is in GMT times, but you don't have to be to join. 11) And: be serious, be patient. We’re playing for the long run. No need to rush a character from now to now. You need to know how to Roleplay before you need to min-max. 12) Because I ask often but it’s not really important to me since I think people should craft characters on their own merits- Party Composition Is: Melee, Melee-Caster, Wizard. House Rules: - If you don't show, no XP, if you don't show too much, bye. - Report if you think you won't come, I'll be able to plan ahead. - Everything not strictly in the rules, costume races, monstrous races, 3rd party stuff, augemented stuff... All of this and more is squeezed under the Brew Rule, meaning I'm able to change it as I wish and go. -If something seems OP, it probably is, check it twice and with the group and the DM. -The group shouldn't split up. If you wanna do something, think of gathering the folks around you to do it. After all, you're a group, what's the point of having your own adventures while everyone's away, or vice versa? -XP is not based solely on who you kill, but what you do- encounters. If you solve an encounter without killing, there's a chance you'll receive more XP than fighting. Whereas if you fight where you could sneak around or talk in some cases, and instead choose to murderhobo, it's not that you won't get XP, you just might get less. Judgment on how to deal with an encounter decides XP. Also- running from an encounter without achieving your goal "I want to get into a room, get the item and run out"- meaning if you end up running from the guard without the item, you won't get XP from the encounter, unlike sneaking in, getting the item, and even running out mostly unharmed would count for something. Spell Changes: - Wish and Miracle have been nerfed: each time they are used out of their normal uses (bounds) they exact from the user a toll: the caster takes a backlash of (CL)d6 damage, this damage cannot be resisted and must be taken. The caster is also Exhausted. The caster also needs to make a Concentration check of DC equal to the spell's DC in other to cast any following spell of any kind, this barrier is removed after an 8 hour rest. - Any transformative spell that effects another member in a form of a buff or a change that needs to be hardcoded by macros will need to be approved between the players (Example: Hey, I'm going to start using [This Buff], add [These Stats] to your buff conditions so you can quickly click them as we play) - Failure to prepare that will cause the spell to automatically fail! This can be disregarded if the cast-on member does not mind rolling with the change until such more permenant changes can be made. - Summoning will be limited to a character sheet. If a character wants to summon a monster they'll need to inform the DM, who will prepare sheets for the summons, the summons shall include all stats, saves, etc. from the summoned creature's page, so those can be easily pulled and used by roll20 macros during sessions. Failure to do so will result in the spell failing. If the caster wishes to use summons for a mere distraction or using an immense strength of a summoned giant to open a heavy door or such things and only that, that can be approved, but for anything that needs it to engage in combat it'll immediatly be unsummoned.