
My
campaigns are open ended, open world, with a huge amount of possibility.
Events will happen wither the player knows about it or not. This makes
the game player driven, but be warned if you sit around doing nothing
for to long the world and enemy will not wait. NPC's will act and do
stuff even when pc's arent around. I try to run a challenging game with
interesting NPC's and situations. I have played a few World of Darkness games and but would like a little help so to not go to far from some of the game fluff, and abilities