Guess what - the answer was right there ... "ON" ... lmao Yes ... to turn the box to checked it uses on as its operator ... ridiculously simple - and I had the answer all along. Final codes: Human ***Aria reverts to her human form.*** !setattr --silent --name Aria --repeating_modifier_$2_active|1 --repeating_modifier_$3_active|0 --repeating_modifier_$4_active|0 --speed|30 --languages|Common, Sylvan, Deep Speech --height|5'6" --weight|135 lbs. --temp_hp|0 --race|Human --alignment|Chaotic Neutral --repeating_offense_$0_carried|0 --repeating_offense_$1_carried|0 Werewolf ***Aria transforms to her werewolf (hybrid) form.*** !setattr --silent --name Aria --repeating_modifier_$2_active|0 --repeating_modifier_$3_active|1 --repeating_modifier_$4_active|0 --speed|30 --height|7'2" --weight|361 lbs. --languages|Common, Sylvan, Deep Speech. Understands wolf but cannot speak it in this form. --temp_hp|18 --race|Werewolf --alignment|Chaotic Evil --repeating_offense_$0_carried|on --repeating_offense_$1_carried|on Wolf ***Aria transforms into her wolf form.*** !setattr --mute --name Aria --repeating_modifier_$2_active|0 --repeating_modifier_$3_active|0 --repeating_modifier_$4_active|1 --speed|40 --height|4'2" --weight|176 lbs. --languages|Speaks only Wolf, Understands Common, Sylvan, Deep Speech, Wolf. --temp_hp|18 --race|Wolf --alignment|Chaotic Neutral --repeating_offense_$0_carried|on --repeating_offense_$1_carried|0 --repeating_offense_$2_carried|0 --repeating_offense_$3_carried|0 --repeating_offense_$4_carried|0 --repeating_offense_$5_carried|0 --repeating_offense_$6_carried|0 --repeating_offense_$7_carried|0 --repeating_offense_$8_carried|0 --repeating_offense_$9_carried|0 --repeating_offense_$10_carried|0 --repeating_offense_$11_carried|0 --repeating_offense_$12_carried|0 --repeating_offense_$13_carried|0 --repeating_offense_$14_carried|0 --repeating_offense_$15_carried|0 --repeating_offense_$16_carried|0 --repeating_offense_$17_carried|0 --repeating_offense_$18_carried|0 --repeating_offense_$19_carried|0 --repeating_offense_$20_carried|0 I decided to just leave the perception always set to query - as there will be times when the perception is based on sight - not hearing and smell. So that was not left to CSA, but as a permanent skill setting on the sheet. In her wolf form, she drops all carried items, so even though she doesn't have all those array objects filled, I still made sure of it, and just muted the errors I planned on it producing. I was wondering what the armor manipulations were. I imagine they follow the same guideline, as an array, of being something such as "repeating_armor_$1_carried|on"? Assuming the same for equipment, as "repeating_equipment_$1_carried|on"?