
No clue if something like this has been suggested, but I had what seems to be a pretty cool idea. Create a token object that allows multiple tokens to be associated with it, like showing a monster increasingly beat down & damaged. Then update the stat bars to allow them to change what token would be displayed when a certain stat threshold is crossed. This would allow the progressively damaged token to be shown to the players to visually display that the monster has taken noticeable damage, instead of displaying the stat bar for them to see how much relative damage it's taken. As a programmer, this seems simple in concept, but of course is probably a big change. Thanks, Black Cavalier