
I would like to form a group of mature players interested in a no/low magic, medieval setting, focused on problem solving, diplomacy, deadly combat and heroic adventure. Me: I'm a 49yo US Army officer set to retire in about six months and looking at getting back into tabletop RPGs as a hobby. I played a lot when I was younger and actually spent about 5 months last summer DMing a homebrew/Rise of Tiamet campaign on FG, but work interceded and I had to end it. However, that experience taught me a few valuable lessons. Chiefly, that I prefer roleplay over rollplay and will actively seek games that challenge me on an intellectual level, rather than my luck with die rolling. The dungeon crawl, hack and cast stuff, was great as a young adult but my tastes are a little more complex now. I would very much like to form a group of like minded individuals. Roll20 License: PRO Game System: Harn Master, 3rd Ed. Harn Master is a RPG system that is super easy to learn and use. It focuses on realism and role-playing over theatrics and over-the-top heroics. Combat is deadly. Actually, it is just as likely you will have to retire a character for loss of a limb or disease, as out right death. Time Zone: US, Eastern Standard Time Day of week and time: Tue Planned start date: Mid FEB with a couple 0 Sessions to discuss group concensus for type of campaign, setting, goals, characters, etc. Planned Duration & Frequency: Start 6 or 7pm, 3-4 hours, weekly Term: Long term campaign Text or Voice: Voice Voice software used: Discord or Google Will this be recorded and/or live streamed? Nope Roleplay & Combat mix: Combat in Harn Master is realistic and therefore deadly, so PCs will want to avoid it as much as possible. However, the guys with the swords are the ones who get #$%& done, so combat is usually inevitable. Its up to the players to fight when they've properly stacked the odds in their favor or run away when they're not. Number of Players in game & needed: No more than 4 or 5 players. Due to lethality, would encourage players to have two PCs, so party could be 5-8 in number. I would also like to experiment with having one of the players take on the role of the villian and his/her minions in encounters with the PCs. This person would sort of be playing their own campaign to counter the PCs, planning moves, placing forces, etc. Character starting level & equipment: Harn Master doesnt have levels (or classes), the characters are very similar to you or me. They have skills that they have learned and get better with more use and training. How/where the PCs start on their timelines (raw recruit or grizzled veteran) will be determined by the type of campaign we agree to play. Character restrictions: Everyone is Human, though there is a possibility of Elves and Dwarves (if the players really want that) Details of your scenario: I have a campaign/sandbox plotline in mind that has the PCs in service of one of the Provincial Governors from one of the countries making up the large island of Harn. They are tasked with quelling a possible uprising in one of the mountain passes of the provice that borders a rival kingdom. All sorts of intrigue, mystery, and adventure awaits the party, as they tackle this monumental task and make decisions that could have long reaching implications as to their success (i.e. survival). However, I would very much like to first form a group and then lead a discussion, where we determine a campaign and setting that will engage everyone and stir their imaginations.