 
 I'm a new Plus member and I been tweaking with the exclusive features. So far I love the concepts of afow with dynamic lighting but there are some inconsistencies that are rubbing me in the wrong way.  It seems the background/map is only retained when the fog of war is "truly cleared" by a character/token's light. This is especially bothersome for D&D 5e players without dark vision. It means that...  a) Although global illumination allows a player to see almost the entire map, the part they seen doesn't get registered as an "explored area". So as soon as their line of sight is blocked the area turned pitch black instead of grayed out.  b) Even without global illumination, if the player enter a perfectly lit dungeon without their torches, due to how the light sources belong to the GM's token, the background of these explored area will remain black once they are outside the line of sight.  To solve these, I could either clear the fog of war on the explored area manually, change the player's token so they emit light at the areas causing issue then revert the setting when they enter a dark area without a torch, or have them equip themselves with a player-controlled light source dubbed "normal vision" in the areas causing issues. But these methods just seems tiresome and counter intuitive. Am I missing something?  
 
				
			