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[RuneQuest:Roleplaying in Glorantha]:Feature Request - Weapons Skill Mod

I'd like to request that a Modifier column be added to the Weapons tables on the Main tab.  Right now, there is a single Modifiers field for all weapons.  While that works, it is a bit of a pain during combat.  You have to remember to change the value, depending on which weapon you're using.  For example, you've cast Bladesharp 2 on your broadsword, and successfully augmented it with your Air Rune, giving you a +30 for it.  So, when you are about to swing your sword, you have to put a 30 in that field, and remove it before you parry with your shield.  A separate modifier for each weapon would make that much simpler.
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David
Sheet Author
I currently preparing a Borderlands campaign to start in about 2 months assuming I can get players.  I have already tweaked some of the css for repeating skill name fields so that you can see the skill name and I plan to add more hit locations. I will take a look at adding modifiers to each weapon nearer the campaign start date..
Thanks David.  I appreciate the work you put in on this. And I understand that at this point, you don't know if it will be possible.
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Edited 1549150372
David
Sheet Author
Marc R. said: Thanks David.  I appreciate the work you put in on this. And I understand that at this point, you don't know if it will be possible. It is not that it is not possible I just don't have time to do it at the moment as I am running two campaigns at the minute and planning a third.