Hi guys, so I have run into another snag and I am a bit lost as to how to make this work. I am trying to figure out a way to have a macro allow me to select multiple targets and then roll damage rolls for each one separately. With that said i am not even sure if it is possible because it would need to reference each targets toughness and armor individually. The macro I am trying to incorporate this in is for grenade damage and it works just fine for hitting one target at the moment. I have looked into multiple targets such as @{target1|T} and @{target2|T} also repeating attacks which looks to be something special for D&D. I am sure there is a bunch of posts about this same thing out there, I just can't seem to find one that pertains to this particular problem. Any help would be greatly appreciated and I will love you forever lol, but seriously... Forever. Oh and this is for Dark Heresy 1st Ed. Grenade Damage !Power {{ --name|Boom!! --inlinereplace|Tt|(floor(@{target|T}/10)) --inlinereplace|Called Shot|?{Called Shot | Head, Head| Right Arm, Right Arm| Left Arm, Left Arm| Body, Body| Right Leg, Right Leg| Left Leg, Left Leg} --inlinereplace|Wpn|?{Weapon | Frag Grenade (2D10 Pen:0), [Frag Grenade] 2d10| Krak Grenade (2D10+4 Pen:6), [Krak Grenade] 2d10+4| Improvised Grenade (1D10 Pen:0), [Improvised Grenade] 1d10} --hroll|[[ [$Wep] 0d0 + ?{Choose Weapon | Frag Grenade, 1| Krak Grenade, 2| Improvised Grenade, 3} ]] --inlinereplace|Head|[[ {0d0 , 0d0 + @{target|Headarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Larm|[[ {0d0 , 0d0 + @{target|LeftArmarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Rarm|[[ {0d0 , 0d0 + @{target|RightArmarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Body|[[ {0d0 , 0d0 + @{target|Bodyarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Lleg|[[ {0d0 , 0d0 + @{target|LeftLegarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Rleg|[[ {0d0 , 0d0 + @{target|RightLegarmourvalue} - ?{Pen | Frag Grenade,0| Krak Grenade,6| Improvised Grenade,0} }kh1 ]] --inlinereplace|Hloc|[#[ [$Hit] 0d0 + ?{Hit Location | Head, ~Head$| Right Arm, ~Rarm$| Left Arm, ~Larm$| Body, ~Body$| Right Leg, ~Rleg$| Left Leg, ~Lleg$} ]#] --inlinereplace|Modifier|?{Cover | No, 0| Light Wood or Metal, 4| Heavy Wood or Sandbags, 8| Rockcrete or Stone, 16| Plasteel or Armaplas, 32} --tokenid|@{selected|token_id} --target_list|@{target|token_id} --emote|VS --Attack#?{Number of attacks|1}| @{target|token_name} takes [#[ [$Crt] 0d0 + ~Wpn$ + ~Modifier$ - ~Tt$ - ~Hloc$ ]#] **?{Damage Type | Explosive| Impact| Energy| Rending}** Damage to the ~Called Shot$! -- ?? $Wep == 1 ?? soundfx|_audio,play,nomenu|Frag Grenade Impact -- ?? $Wep == 2 ?? soundfx|_audio,play,nomenu|Frag Grenade Impact -- ?? $Wep == 3 ?? soundfx|_audio,play,nomenu|Frag Grenade Impact -- ?? $Atk == 1 OR $Atk.total <= $Def.total ?? audioattr *1|@{target|token_id} AudioOnHurt -- ?? $Atk == 1 OR $Atk.total <= $Def.total ?? vfxattr *1|@{target|token_id} EffectOnHurt }}