So I've made a Quick Reference Chat Menu for DnD 5e in one of my games. I did this my making a bunch of macros and having them reference each other: Main Menu
&{template:npcaction}
{{rname=Quick Reference}} {{name=Actions & More}}
{{description=[Movement](!
#1Movement ) *Limited
by Movement Speed* [Action](!
#1Action
) *1/Turn* [Bonus
Action](!
#1BonusAction ) *Max.
1/Turn* [Reaction](!
#1Reaction
) *Max.
1/Turn* [Conditions](!
#1Conditions
) [Environmental
Effects](!
#1EnvironmentalEffects ) }}
Movement
&{template:npcaction}
{{rname=Movement}} {{name=limited by movement speed}}
{{description=You can move at any time during your turn (before,
after, or during actions). [Climb](!
#Climb
) -Cost:
10ft per 5ft [Crawl](!
#Crawl
) -Cost:
10ft per 5ft [Difficult
Terrain](!
#DifficultTerrain ) -Cost
Modifer: +5ft per 5ft [Drop
Prone](!
#DropProne ) -Cost:
0ft [Grapple
Move](!
#GrappleMove ) -Modifier:
Half Speed
[High
Jump](!
#HighJump ) -Cost:
5ft per 5ft [Improvise](!
#ImproviseM
) -Any
stunt not on this list [Long
Jump](!
#LongJump ) -Cost:
5ft per 5ft [Move](!
#Move
) -Cost:
5ft per 5ft
[Stand
Up](!
#StandUp ) -Cost:
Half Movement Speed
[Swim](!
#Swim
) -Cost:
10ft per 5ft
}} CLIMB &{template:npcaction} {{rname=Climb}} {{name=Movement}} {{description=-May involve a Strength (Athletics) check if the climb is difficult PHB, pg. 182. }} Which works just fine, however I'm trying to convert it all over to the Attributes on a character sheet so I can keep it and possibly use it for other games without having to remake it each time. I tried this with referenceing attributes on a character sheet such as: %{Arbor|1Action} but its just not working. Any help?