On the BECMI character sheet, the movement rates are calculated/un-editable, which in BECMI is usually okay for player characters. I'm trying to set up characters for the monsters/npcs in my game, and monsters often have different rates of movement. I have the following suggestions/requests in regards to this: Make movement rates editable. (this is my least desirable idea, but would be the easiest to implement. Create a "base movement rates" row allowing user-input of the base rates, which could default to the normal rates for characters in BECMI, but then also add in a calculated row or set of fields, which shows the modified rates after encumbrance etc, as the current fields do. Add editable movement rate fields to the NPC area, and since the sheet already has a flag for "is_npc", have the sheet supersede the normal movement rates with rates from the NPC fields. Any one of the above would fix things well enough. Additionally, it would be useful to add additional movement rate rows, as alternative movement rates are often acquired by characters or come stock on monsters, such as Flying, Swimming, Burrowing, etc. It would be nice to have a place to add those in. I really appreciate the work done on this sheet over time. It's nice to be able to play the games from my youth on such a modern platform.