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Improvments to character tokens/sheets please

1395057769

Edited 1395057925
I'm surprised by how bare bones they are, hasn't roll20 been out for years now? Right now the tokens just give you the option of three number circles, color coded red green and blue. You cant designate a particular circle as anything. You cant change the circle symbols (and the symbols only show up when bringing up token properties). You cant put something like AC 20 to indicate one circle is for AC, since the circles are too small and the numbers will pop out of the circle. You can't add or delete circles. You can add status symbols to tokens, but you cannot assign text to those symbols, so there is no easy way of telling what the symbols do (within the program at least). It would be great if you could assign text to a status symbol so that everytime someone moused or clicked a token with that symbol, it would show something like "Poisoned : 3 rounds" or whatever text you put there. And it would be even better if you could have it automatically count down to zero based on the turn order, since there is nothing in roll20 that helps you do that currently. You can edit attributes and abilities to include limited info, but have no way of "calling" this info. So for example it would not be practical to use that area to apply strength reduction and then make rolls using the modified str score. Imagine if there was a modifier column that would adjust the current value and you could click a dice button next to it to roll a dice (or whatever dice you wanted) using the current value. That would be very user friendly. As it is that area is pretty much useless because its simply much faster to have a player go to another tab, which has his online character sheet, make a note there, and then type /roll 1d20+x everytime, rather than use the attributes/abilities section. That section also lacks one basic function : the ability to store spell data, or anything similar to it.. For example lets say i have 5 level 1 spells available. I cant really put that info anywhere on the ingame character sheet. The abilities section simply functions as another macro setup page. It would be great if there was some way i could store all my spells (or any abilities with limited uses) on the charcter sheet, click a button to "use" them (which would be a macro with text explaining what the spell/ability does) and it would automatically mark it as used (so something like going from 3/3 to 2/3). As it is, everytime players wants to cast spells or use some kind of ability, people start flipping through reference books and checking their non-roll20 sheets to see what they have and how many times they can use it. This takes up a lot of time. Oh and kind of off topic but the turn order REALLY should state what turn it is... RIght now tokens dont do much more than show where a character is, its size and its HP. Which is a shame because theres so much stuff you could do here. Theres also too little quick space for macros, its quite easy to take up all available space with it. And you cant have both the macro page and the chat box open at the same time, so that complicates matters.
<a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a>
You appear to be missing a few critical things. For example, when you create a character you can set up all its stats and then when you attach a token to it, you can totally designate which stats those circles are. Secondly, AC is a very bad example for use with those circles, because it doesn't change much. Leave it on the character and use those circles for things like health or mana. And lastly, as HoneyBadger pointed out, macros do exactly what you want, don't they? Make one that does the roll 1d20+strength, change your strength if it's been modified in any way, and attach the macro to the token so you don't have it cluttering up your bar all the time. Oh, and the turn order does show what turn it is...? It's highlighted in green and displayed first. It's possible that it's me that's missing your meaning, but... have you watched the tutorial video?