
Are you ready to investigate and dismantle the enemy organization? Dodge police as well as criminal gangs sent after you by the conspiracy? Defeat supernatural horrors? You've got your tradecraft, contacts, and a whole lot of bullets, and you'd better hope that's good enough! For those who haven't heard of it, Night's Black Agents is basically superspies vs a supernatural conspiracy. You are Jason Bourne, James Bond, or Sherlock Holmes, and you've just discovered the existance of vampires... or is it werewolves... or aliens? You've got to figure it out, and find out what they're trying to do and how to stop them. There will be combat, of course, but it's not the main focus of the game. You've always got a goal to accomplish and usually it will involve investigation and deduction... the combat is just the cherry on top. Night's Black Agents is a game using the GUMSHOE rules system, which I have slightly modified for my campaign. We play on Sunday evenings at 8pm EST, and we use Ventrilo and Skype for communication, and Roll20 for dice rolls and the whiteboard. We've only played a 1-session prelude so far, so you'll be joining right at the start of the campaign. I'm looking for 1 more player to help round out the group, so anyone who is interested should send me a character concept. For best results, read the Night's Black Agents book to get a feel for the setting and flavor of the game.