The four kingdoms are on the brink of war again. The tabaxi of the tundra begin to split as the lion sect of the community longs to return to the desert and the panther sect wanting to return to the forest. When the tabaxi then begin to wage war against the kenku to obtain their forest, the Kenku call upon their lizardfolk and minotaur allies for aid. However, the orcs and goblinfolk see a hole in the desert folks defense and they begin to board their ships to destroy the desert kingdom while their army is off helping the kenku. Meanwhile, on the home front, the tribal humans, elves, dwarves, and halflings are caught in the middle of this fighting and must resolve to either take a stand or leave their tribal homes. Age of Strife takes places in a world where we turn expectations on their axis and see that the monster folk have evolved faster then the traditional civilized races. Come join this campaign setting that takes from level 2-11. After the competition of Age of Strife, we will enter into a secondary campaign with working title “Age of Omen” from level 11-20. The intent is to infuse character backstory within the plot while also working the meta narrative. About Me: &nbsp;My name is Chris (24) and I have been DMing since I was a child. When I hit college, my friends and I started playing 5e as beta testers and then pretty much played 5e exclusively when the full edition came out. I work as a musician, writer, and host as a day job with the common thread of storytelling. You can find out more about me at **rondeaucreator.com**.&nbsp; When I started playing tabletop games, it was difficult for people to volunteer to be the Game Master and that can be hard for players. I'm giving you the opportunity to relax and have fun with someone who knows the system very well. I’ve created this new setting to study some new ideas. If the kenku run a city, how does that look like? Perhaps they developed the first sign language because it is needed for them to communicate. Elegant elves are now tribal barbarians and so how do they function in the society?&nbsp; I currently work full time as a Dungeon Master running games, if you have any questions about what I do and the other projects I am working on feel free to email me at&nbsp; <a href="mailto:chris@rondeaucreator.com" rel="nofollow">chris@rondeaucreator.com</a> &nbsp;or to message me here on roll20. Setting : This setting is completely homebrew and is set upon an idea that the savage/monster races are the civilized ones, and the civilized races are the tribal barbarian type. This allows some of the odder races in the lore to be more accessible. The ideas are based off a four-kingdom trope. About 10,000 years ago parts of the elemental planes broke off and was transported to the natural planes. As creatures began to appear and evolve, tabaxi took over the tundra and developed a vast northern kingdom. Kenku took the kingdom to the west in the swamp, jungle, and forest. Orcs and goblinfolk took the kingdom to the east in their rolling hills and tall mountains. To the south lizardfolk and minotaur work together to survive the heat of the desert. Meanwhile these people are plagued by humans, dwarves, elves, and gremlins (halflings) as they attempt to bring peace. The setting specifics are still in development and may see some changes from this add to the start of the game and even some retconning in the middle of session. I f you have a group of people who want to play and cannot make this time. Send me a message and we can perhaps start a campaign for you and your friends at a more realistic time. Hope to hear from you soon, Christopher Rondeau (kilied) rondeaucreator.com Testimonies Rachael Murphy&nbsp; "Chris is a great DM. His campaigns are character driven. Expect to come in with a decently formed character and really explore it even more throughout your D&amp;D journey. His stories are engaging and provide a multitude of options to let your character's personality shine. One of my favorite story/character moments was when it was finally revealed to my party that I was a tiefling. Up until that point I had hidden and disguised myself as a drow (AKA I passed all my bluff checks like a boss). In the middle of battle, my character leapt across a flaming bed, where his clothes caught on fire - but he took no damage - and his tail whipped out of his cloak to help him balance in flight. As he landed his hood was thrown back to reveal his small horns. While the rest of the party stared at the new revelation, he killed the enemy with a quick dagger thrust and finished the fight.&nbsp; Moments like that happen all the time with Chris' DM style and stories. If you like heavy role play with awesome combat that flows naturally from the story, his campaigns are for you. They're witty, clever, and fun." Danny Garcia - Astor Mithlader &nbsp;"Playing Dungeons and Dragons with Dungeon Master Christopher Rondeau has been a vast array of enjoyable experiences. He is one of the first serious Dungeon Masters that I played under who was able to garner my appreciation for Tabletop Role-Playing, particularly Dungeons and Dragons. His story-driven style of gaming allows for each of his players to shine at some point during his campaign. Recently there was a chapter in a city of illusions called Zhengzhou where all of the characters had a moment to stand out. Mine in particular had the dilemma of figuring out whether to be an adventurer trying to grow into a hero, or to be a grander part of his significant other's life. The struggle was honestly aggravating, but it was enjoyable and very insightful to wear a pair of shoes that are not mine. As a result of playing this story-driven style of D&amp;D, I myself have gained an appreciation for storytelling. In other words, if good story is something you appreciate as part of a game, Christopher Rondeau is your Dungeon Master." Open Games: All Times listed in Pacific Standard Time Monday: 8pm to 11pm&nbsp; <a href="https://app.roll20.net/lfg/listing/148655/age-of-strife-monday" rel="nofollow">https://app.roll20.net/lfg/listing/148655/age-of-strife-monday</a> &nbsp; Tuesday: 11am to 2pm&nbsp; <a href="https://app.roll20.net/lfg/listing/146336/age-of-strife-tuesday" rel="nofollow">https://app.roll20.net/lfg/listing/146336/age-of-strife-tuesday</a> &nbsp; Saturday: 4pm to 7pm&nbsp;&nbsp; <a href="https://app.roll20.net/lfg/listing/148654/age-of-strife-saturday" rel="nofollow">https://app.roll20.net/lfg/listing/148654/age-of-strife-saturday</a> &nbsp; Sunday: 8pm to 11pm&nbsp; <a href="https://app.roll20.net/lfg/listing/146337/age-of-strife-sunday" rel="nofollow">https://app.roll20.net/lfg/listing/146337/age-of-strife-sunday</a> &nbsp; This game will require payment to the Game Master at a rate of 13.50 per session via paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.