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Pathfinder Homebrew - Post-Apocalyptic Epic

The Wastelander Campaign Setting Set two hundred years after a global catastrophe commonly referred to as "The Great Unravelling", players will find their characters in a world slowly becoming alive again in aftermath of a cataclysm that destroyed a high culture based on advanced arcane mastery and insight. &nbsp;Once great cities are infested with gangs (think "Mad Max"), monsters freely roam the wilderness, and the descendants of the original survivors have banded together to form small townships, walled villages, and in some areas feudal states. &nbsp;Against all odds, the heroes of this campaign seek to forge their path as they help the goodly folk of the fallen Alumbian Empire transform a broken world, one step at a time. The adventure begins in the small frontier town of Dougan's Watch, which most recently, is under threat by a well-organized band of renegades called the Switchblades, which have taken up residence in the ruined great city of Crevismere&nbsp;(seen below, prior to its downfall).&nbsp; Dougan's watch stands between the Switchblades and recently uncovered arcane crystals, which in the days before the unravelling, were a key power source for cities and colonies.&nbsp; It is reported that the Switchblades have recently setup a base camp in the mountains near the town, awaiting reinforcements from Crevismere.&nbsp; If Dougan's Watch were to be razed, the Switchblades' hold on the region would grow stronger, and might allow them to harness these new power crystals for their own sinister intentions.&nbsp; If that happens,&nbsp;what might the future&nbsp;look like? &nbsp; Features &nbsp; - Fully developed and integrated homebrew game world, presented in roll20's excellent platform. - Campaign uses official Pathfinder rules. - Sophisticated yet used-friendly house rules for crafting. - Moving background music. - Detailed maps - towns, overland, dungeons, wilderness encounters. - Engaging, open-ended plot with colorful NPCs. - GM allows a great degree of artistic freedom (will consider NPC and subplot ideas proposed by players). - Online Portal for Players to record their adventures, keep track of XP, Loot, and other things. - Weekly "marathon" game sessions, played over Roll20 and Skype. - A 50/50 combat time ratio can be expected. &nbsp; Character Requirements &nbsp; Characters are created and maintained utilizing only official Pathfinder rules. &nbsp;The following nuances apply in addition: - 25 Point Buy. - "Core" Races only. - Alignment is important and fits in with your overall character concept and RP style. &nbsp;Good-aligned characters only. &nbsp;This game uses the understanding and interpretation of alignments clearly articulated on this site:&nbsp; <a href="http://easydamus.com/alignment.html" rel="nofollow">http://easydamus.com/alignment.html</a> . - Characters begin at 4th Level (Max HP 1st level, roll for HP thereafter) - Please discuss Class choice with GM, as the Campaign Setting may affect your decision. &nbsp; - The GM will allow for the creation of an "unbalanced" party.&nbsp;&nbsp;That could however lead to premature death, and re-rolling is a drag. - It is wise to consider the post-apocalyptic Campaign setting when choosing characters and skills (the GM will provide insight as needed). - Last but not least, a heavy emphasis on roleplaying your character in game. Player Requirements &nbsp; - Six active players total. - Players must be able to make a commitment to a weekly game that will run roughly&nbsp;7&nbsp;hours in duration per session.&nbsp; - Players are encouraged to be active throughout the week in the game's Skype channel as time permits, and on the Campaign Portal. &nbsp; &nbsp;Weekly game time yet to be determined.&nbsp; Please add me to Skype if you're interested, we'll chat and see if it's a good fit:&nbsp; natethegreat976
Current group composition: Human Fighter 3, Cavalier 1 Elf Wizard (Spellbinder) 4 &nbsp; 4 slots to go, Skype me.&nbsp; 1st game could possibly take place Monday.
The only question i have is what time?
Yes, I'm in Gmt +1 and thus it would good to know a rough time.... I'm interested but not knowing the time I can't apply.
So far the consensus for start time seems to be Mondays at either 4 or 5pm Mountain time (GMT -7).&nbsp; If you're really keen on the campaign setting I'd recommend Skyping me in any case.&nbsp;
Current group composition: Human Fighter 3, Cavalier 1 Elf Wizard (Spellbinder) 4 Human Ranger (Skirmisher) 4 Human Cleric (Crusader) 4 &nbsp; &nbsp; Need&nbsp;2 more.&nbsp; Accepting applicants, add Skype: natethegreat976 &nbsp;
Current group composition: Human Fighter 3, Cavalier 1 Elf Wizard (Spellbinder) 4 Human Ranger (Skirmisher) 4 Human Cleric (Crusader) 4 Elf Rogue (Knife Master, Scout) 3, Fighter (Two Weapon) 1 &nbsp; One slot left!&nbsp; 1st game tomorrow (Monday) @ 8pm central.
can I join? &nbsp;and what time zone? I live in ohio so I have eastern standard time. Do I need skype or is it&nbsp;preferred&nbsp; I have the rule books for pathfinder with me so I can find all the rule and race/class stuff I need no problem.
There's still one slot open and I haven't decided on the 6th player.&nbsp; The game starts every Monday @ 8pm central (9pm eastern).&nbsp; Skype:&nbsp; natethegreat976
Looking for one player for the game outline above.&nbsp; Monday evenings @ 8pm central, every week, about 5 hours play time per session.&nbsp; Played on Roll20 and Teamspeak or Skype.&nbsp; Long-term campaign anticipated.&nbsp; This game has amazing detail and alot of effort goes into this homebrew game world.&nbsp; Very challenging fights, the toughest you've faced yet and I mean that.&nbsp; Compelling storyline.&nbsp; Lots of RP and you get to use your brains as well as brawn.&nbsp; Besides the weekly commitment, I need the following in a player: - Good-aligned character only ( <a href="http://easydamus.com/alignment.html" rel="nofollow">http://easydamus.com/alignment.html</a> ).&nbsp; Core races only, level 4. - A low-maintenance player (ie. - not a nit picker), non-interruptive, mature and respectful of other players and the GM. - Active participator and RP-er (if you're AFK every round until it's your combat turn or don't RP your character, you're gone). - Contributes to weekly journal posts on the Campaign's Epic Words portal, and a reasonably regular and active presence in group Skype channel throughout the week.&nbsp; Bonus if you help the GM in making tokens, NPC ideas, etc.&nbsp; The GM likes hearing your ideas. &nbsp; If this looks like you, add me to Skype and we'll talk.&nbsp; natethegreat976 is my Skype. &nbsp; &nbsp;