Bugs: First bug is the range doesn't work. If I want a token to have sight for 60 feet, I need to set its sight range to 80. If I want 120 feet, I need to set it to 170. Second bug is there is an automatic dimness applied to some range in the sight. This can be worked around by setting the 'dim' light number to what the sight range number is, but it isn't how it is supposed to work according to the tooltips. Third bug is some of my players are getting vision from tokens that are not assigned to them. This has no workaround as far as I can tell. Issues: "Walls" come up black, but so does darkness. As it is it is hard to tell the difference while it would be obvious to the character. If we could assign a texture or even have walls come up in the color of the line that is drawn, it would be a big improvement - as what is visible and what is not would be much more clear. D&D 5e only issue: Darkvision rules turn dim light into bright light, and darkness into dim light, up to a certain range. It would be nice to be able to set 'darkvision' as most characters have access to it. The current token settings allow us to create dim light out to a radius but it fades out to black way too early and starts way too clear. It also doesn't turn into bright light if there is dim light available. As far as I can tell there is no way to make 5e darkvision work with the current dynamic lighting system. Thanks for looking at this!