
Hi! I've been (happily) playing with Roll20 for the last few weeks, but a couple of suggestions to really enhance the ease of use for GMs and to allow a couple of additional features I'm missing. Apologies if any/some of these are available in some way (in which case, please point me to it) in API and/or Dev server, I don't have access to those (yet). 1) Tokens affecting Dynamic Layer. Maybe even with a very simple checkbox "Blocks Light" in the token settings (see suggestion 4 for additional feature). I've been shown there's a script that works beautifully with DL & Doors, but to have a more generic token-based way of blocking view would be amazing for us GMs that run campaigns with DL and movable objects (moving statues, cars, traings, even larger enemies). It would be sooo cool to have those affect the field of view without -constantly- having to switch layers and draw/delete lines in the DL layer. 2) Separate settings for "Control this token" for movement and others. ie, I want the players to see thing X (sorry, have to be vague here if my players are reading :D ) and see what it sees, but I DON'T want them to be able to move the token. I currently can't do that. It is either full control, or none. 3) A way to reveal a part of the map (perhaps only for awhile), without moving tokens to that location AND with Dynamic Lighting enabled. I COULD do this with Fog of War, but then I'd lose DL, which I'm not willing to so. Sort of like when a character is scrying or using a security camera, I'd like them to be able to see a location, but DL "walls" block the line of sight so I can't currently show that to them. (other than making a token that has sight and they can control, which brings us to suggestion 2...) 4) I might have to explain this further, if you don't understand my explanation, but here goes nothing: dynamic lighting area where the field of view is not blocked by the front, but the BACK edge of the area. ie. I could paint a section of a wall with DL "wall" and the further edge of that area would act as the blocking part. ie. the characters would see the actual wall from all angles, but not anything beyond it. This would work perfectly with suggestion 1, as you could then just use the whole token as the DL "wall" and the players would still see the actual token (and not just the silhouette of it). 5) And colored lighting... I know this might not be so easy (or it might, I have no idea how roll20 is coded), but it would add tons to the atmosphere... 6) And perhaps the simplest/easiest (or then not?) and least needed, but I've had occasional needs of a "top layer" (that players could see) on top of everything, that DL did not affect. For effects and misc stuff that makes no sense for line of sight to block. Like a screen-wide transparent color image to have a tone for the whole "encounter". (have a green transparent overlay for "night vision", for example.) Makes no sense to make a giant token on top of everything else, since I can't then select anything under it :) I'd happily pay money for these features, I've bumped into needing all of those multiple times in the last weeks, so yeah, I'd really love to see all of them in Roll20 sometime in the future :)