I'd like to propose an additional method for map graphics in the api, something along the lines of map.capture that takes everything on the map and/or token layers, combines it into a single image, and saves that image to the user's library as <mapname>.png. This is purely a performance optimization. I want to be able to generate a tile-based map using the API, but then save the resulting tens or hundreds of rendered tiles as a single image so that I don't slow my players' machines to a crawl. This is also generally useful for DMs who manually create maps, for the same reasons. Whether you're using a script or putting things down on your own, being able to get a single clean result would do wonders for performance Because this uses drawings that are already on a layer within Roll20, it's already subject to current and any future restrictions on images