So, I've been playing around with Dynamic Lighting and Advanced Fog of War, and really liking what I'm seeing. I do have one issue. With Dynamic lighting, if a token isn't emitting light, and it isn't in range of another light source, no one can see it, not even a player that controls it. I've gotten around that by having every token controlled by a player emit light( with the "All players see light" box NOT checked, so only controlling players can see it ) that has minimum range. However, I'm still running into an issue when a token has a "real" light source that is directed. One of the characters in my game is carrying a lantern, which sends a beam( more or less ) of light out 18 meters. So, I've set the light radius to 18 meters, and the angle to 90 degrees. That works in terms of what gets revealed, except that most of the token is not in the lighted area, so it is not visible. I've tried to insert an image of what's displayed in this post, and all that happens is I get a spinning circle for as long as I'm willing to wait( several minutes ). So, here's a link to the image on my Google Drive: <a href="https://drive.google.com/file/d/1Tc_kqG7miDOnPPs4YDvQleQexmDVjwfZ/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1Tc_kqG7miDOnPPs4YDvQleQexmDVjwfZ/view?usp=sharing</a> As you can see, all that is visible is the arm of the token. What I'd really like to be able to do is somehow set it so that, regardless of lighting, a player can see all the tokens they control.