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Dungeon of the Mad Mage - Players see things they shouldn't when using advanced fog of war.

Ever since the update a couple of weeks ago I haven't been able to use advanced fog of war and have had to seriously tinker to be able to use dynamic lighting at all. The players can see the map past where dynamic lighting barrier should stop them. They don't see creatures or what is in the other rooms just the layout of the rooms, which in a mega dungeon kind of defeats the purpose. Understandably roll20 runs slower with bigger maps with dynamic lighting and fog of war, but it's also kind of important that the players are able to see where they have been. I thought this might have been a certain map level specific thing that might have been fixed with a hot fix but after going down to the next level map the same thing is happening. Please help! Also the lighting is all screwy on bigger maps. Essentially have to double the distance to get the desired effect. Example 60 ft dark vision requires the token have 120 ft. 
Hi Puddlez, We're sorry to hear about this. We have been experiencing some known issues after the update. I went ahead and moved this to our  Animations and AFoW Offical Feedback Thread  for you. Please refer to that thread for now and post how to reproduce the issue if necessary.  I am going to close this thread. Thanks!