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Light leaking through corners with Dynamic Lighting

Hey guys, having an issue with the Dynamic Lighting. Check out these images;&nbsp;&nbsp; <a href="https://imgur.com/a/XAmcCNB" rel="nofollow">https://imgur.com/a/XAmcCNB</a> &nbsp;&nbsp; The top image shows my GM screen, and the bottom image is what my player can see. The player token is that eyeball standing among the trees, set with sight and emitting light up to 100ft (as I was just checking to make sure everything was okay, it's not from an actual session). Everything within the building should be completely black to my players, but there's those random tiles that have been revealed for some reason.&nbsp;&nbsp; Originally, I drew one large black box around the entire building on the Dynamic Lighting page. When I tested it, I saw the leak, so I drew those green lines on the corners, reset the FoW, and tested it again, but the leak still went through. I've redrawn the green lines, reset and tested it again, but it still goes through, so now I don't know what to do.&nbsp; For the page settings, I have AFoW ticked, but all its subsections unticked, and Dynamic Lighting ticked, 'Only update on drop' ticked, and the rest unticked.
Having moved the token all the way around the screen, I can see that it's definitely being caused by the corners, and is happening on every corner, but I can't work out why.
Hello Nathan S., This is a known issue resulting from our most recent Animation and AFoW update. You can find our Official Feedback thread here. I am going to move your additional report there and close this thread.