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Is there a way to show when you roll doubles/triples/quads etc?

1550611829

Edited 1550613543
Can I show this in a macro? I know I can just check the hover over but I was hoping to put in some special text on a triple roll.  The case in question: there is a system that has you roll 3d6, and something unexpected happens if all 3 d6 come up as the same number, the number that actually gets you the triple does not matter.
1550612157
GiGs
Pro
Sheet Author
API Scripter
Do you just check for matches, or do you use the dice in another way too (like counting the total)? If you just check for matches, you can use Dice Matching . Examples: /roll 3d6mt /roll ?{How many Dice?|1}d6mt /roll @{strength}d6mt /roll @{selected|strength}d6mt
1550612443

Edited 1550612489
Ah yes the total also matters. The flavor is that its an experimental movement system, the 3d6 total is to determine the range of a teleport every time you use it. On a triple match you disappear for the rest of the fight.
1550612625
GiGs
Pro
Sheet Author
API Scripter
You can use 3d6m (instead of 3d6mt) which will put a bar above dice that match, and report the total. So you'll be able to see at a glance if you get 3 matches.
1550613284

Edited 1550613732
Ok, it took a minute but I finally got a triple, unfortunately I still need the hover-over to see that its a triple. I'm clearing the color outlines for critical success/failure, does that interfere with the bar you mentioned? EDIT:  I turned the colors back on and it doesnt seem to matter, I still have to hover over to see triples
1550615361
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Can't be done as a direct whisper, but it can be done as a regular roll or a gm roll, since that will allow you to drop the inline brackets: /gmroll 3d6mcf<0cs<0
1550675753

Edited 1550675803
Huh, I never noticed that [[roll]] and /roll were that different... thats really annoying tbh.  Its even more annoying that there's no default "self whisper roll" command equivalent to the /gmroll. That's an answer though, thanks!
1550683201
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
[[roll]] is an Inline Roll, while /roll and /gmroll are broad roll commands. /roll shows all the details openly as you can see, whereas the Inline Roll lets you treat the result as a number, for further mathematical or text parsing possibilities. Each has their uses, but I agree that adding /meroll or similar would fill in a missing gap.
1550684014

Edited 1550684028
Now I just have to figure out a way to call a macro when a triple match occurs... I'm not hopeful since there's no conditional logic to work with
1550692129
GiGs
Pro
Sheet Author
API Scripter
It's impossible, without the API. All you can do is run the macro manually when you see a triple match occurs.
I wish there was a way to add a critical success/failure message, also a matched dice message, oh well
OK, so, you could make a properly weighted table, and produce results that way, but otherwise you'd be looking into API stuff.
there's this /talktomyself which disconnects your chatentries from the server, so no one will see them. you could make a macro like: /talktomyself  /roll 1d6 /talktomyself  only thing is if you want to use apiscripts. that wouldn't work cause the api runs on the server and won't see the roll either. 
I would make a table but I'm not the game creator. That's another thing I wish was available lol, general player built rollable tables