
I can join any time from 3:30PM to 12:00PM. Please no campaigns I have to pay money for. I strongly dislike rolling for stats and would greatly prefer 27-point buy or the standard array (15 14 13 12 10 8) if stronger options aren't available. Lastly, its a dream for me to not just reach level 20, but adventure beyond it. After all, what's the use of gaining such power if you can't use it? While most DMs can't satisfy that, and I don't expect it, just keep in mind it is apart of my goal as a player. I've got a character that I've been longing to play, but that isn't accept in most groups due to her lore race, hence my need to post here. To that end I have made her very acceptable to most groups beyond her main reason of rejection, with regards to class/background/goals. Name. Mithra Whitefox. As is commonly done in halfling culture, her family name came about from her undeniably appropriate nickname of the "White Fox". Alignment. Neutral Good. While she does have several deep fetters which she seriously adheres to, she is focused on being benevolent in her actions. More often than not she leans toward practicality for this, not out of society's expectations or the whims of emotion. Race. Mithra is a Lightfoot Halfling by racial traits for the sake of simplicity and balance in gameplay. However by lore she is reskinned as a small anthropomorphic fox (Foxkin, if you'd like a name), of which she is the only one. How she exists can be out of luck from eating some special fruit, be a blessing from a benevolent force, or simply being unexplained. Class. She is a Thief Rogue. She is a thief by subclass name only. Professionally Mithra is a treasure seeker and an explorer. Background. She is a Folk Hero with tweaked features. Nomadic lightfoot halflings found her in the wilderness, took her in, and raise her as one of there own in their travels. She eventually became known throughout the lands for both her unusual race and helping the common people, where she gained her nickname to strangers and to business contacts that called for her. Personal Goal. End the Blackmarks. They are a band of cultists with a dark devotion of betraying others as tribute to an sinister power. They lie, steal, and murder over a multitude of places and groups, rarely staying in one place. The White Fox has been a victim of their sworn practices, having nearly died to them during a delving of ruins after they masked their evil by displaying good and noble intentions. She seeks to end their trail of deception and insane beliefs, having long proven their religious beliefs to have driven them to insanity. They have trademark scimitars of obsidian black, which they use to backstab. She also has lifelong goals, but those would only fit into a 20th level or above adventure. Those are best left as a vague character backdrop when not aiming for her immediate goals.